Sentura Posted September 16, 2007 Report Posted September 16, 2007 What are actual succesfull open source games? I have no knowledge about this scene. none. if there were any successful ones we'd have known. Quote
qubodup Posted September 16, 2007 Report Posted September 16, 2007 Nexuiz, Sauerbraten, Planeshift (not completely open source though - the content is closed), Tremulous, OpenArena, and the best example is actually Wesnoth Sauerbraten has unfree content too. http://cube.wikispaces.com/#tochome5 none. if there were any successful ones we'd have known. nice one Quote
Sindwiller Posted September 16, 2007 Author Report Posted September 16, 2007 Sauerbraten has unfree content too. http://cube.wikispaces.com/#tochome5 Its content is mixed. It has has unfree and GPL stuff (for example the OpenQuartz content). Quote
qubodup Posted September 16, 2007 Report Posted September 16, 2007 Sauerbraten has unfree content too. http://cube.wikispaces.com/#tochome5 Its content is mixed. It has has unfree and GPL stuff (for example the OpenQuartz content).But this *is* black and white - Planeshift and Warsow and Sauerbraten on the dark side, everything with completely Free content on the bright side. Quote
leileilol Posted September 16, 2007 Report Posted September 16, 2007 Yeah those are bad examples, but things get encouraging once you check out the server lists. The main thing why no 'pro' artist ever contributes to FOSS game projects is that their holy art will be MODIFIED!!! and BUTCHERED!!! and DAMAGING TO THEIR EGO!!! Plus they can't really make their portfolio level artwork then release it to some game because it'll totally be derived from. At least Chris Holden was generous and nice enough to contribute 60 new textures to OA at the start and knew my mission Quote
ifO Posted September 16, 2007 Report Posted September 16, 2007 I actually downloaded and played Nexuiz today, yeah my Steam is out of action, I don't own any non-steam games and I was bored. It was impressively well made, engine and interfaces seemed smooth (though the interfaces looked like they were designed by 80s d&d nerds) but the in-game content was pretty poor. Mostly pitiful maps (tho I did eventually get to one that looked passable) and the characters were meh. Best thing about it were the weapons & weapon effects, it got quite 'pretty' when there was a lot of action on the screen. Probably won't play again though, gameplay was just tedious dated deathmatch, I mean even something like the Tribes (1) demo, free and 6? years old mops the floor with it. Quote
qubodup Posted September 16, 2007 Report Posted September 16, 2007 Next time steam goes down, try tremulous, it's much more satisfying for the artistic halve of the brain Quote
insta Posted September 17, 2007 Report Posted September 17, 2007 The main thing why no 'pro' artist ever contributes to FOSS game projects is that their holy art will be MODIFIED!!! and BUTCHERED!!! and DAMAGING TO THEIR EGO!!! Plus they can't really make their portfolio level artwork then release it to some game because it'll totally be derived from. Haha you are so hilariously bitter. Quote
ChopperDave Posted September 17, 2007 Report Posted September 17, 2007 The main thing why no 'pro' artist ever contributes to FOSS game projects is that their holy art will be MODIFIED!!! and BUTCHERED!!! and DAMAGING TO THEIR EGO!!! Plus they can't really make their portfolio level artwork then release it to some game because it'll totally be derived from. Actually, it's more likely because FOSS games don't pay, and it seems like every single artist wants to get paid for their art even on indie/freeware projects. What the hell happened to actually making art for a project just for fun? Quote
Sindwiller Posted September 17, 2007 Author Report Posted September 17, 2007 The main thing why no 'pro' artist ever contributes to FOSS game projects is that their holy art will be MODIFIED!!! and BUTCHERED!!! and DAMAGING TO THEIR EGO!!! Plus they can't really make their portfolio level artwork then release it to some game because it'll totally be derived from. Actually, it's more likely because FOSS games don't pay, and it seems like every single artist wants to get paid for their art even on indie/freeware projects. What the hell happened to actually making art for a project just for fun? Well, there are still lots of mod projects, where artists contribute lots of stuff... Quote
Wunderboy Posted September 17, 2007 Report Posted September 17, 2007 Does any of my stuff count? All the tools I make for source are free and some of it, like VTFLib is GPL'd so you can do what you like with it pretty much. Quote
zaphod Posted September 17, 2007 Report Posted September 17, 2007 would a creative commons style repository for open source cg art assets be useful? (PSD's of texs, source model files, level files, cg scenes) You would have to stick some pretty nice/decent stuff on it otherwise it would turn out like a not-for-profit turbosquid with tons of crap assets on it. It would be awesome to have features on some really well done stuff, like a nice looking level, or a set of textures, or a rendered scene - with a nice write up with pictures explaining how things were set up - and then have all the source for download. Might be hard to find artists interested in giving that stuff up though. Quote
Sindwiller Posted September 17, 2007 Author Report Posted September 17, 2007 Does any of my stuff count? All the tools I make for source are free and some of it, like VTFLib is GPL'd so you can do what you like with it pretty much. I think so Since all your stuff is GPL'd and the source is available and everything ^^ But your tools aren't for an open source game or engine, I wouldn't call them a contribution to Open Source Gamedevelopment. would a creative commons style repository for open source cg art assets be useful? (PSD's of texs, source model files, level files, cg scenes) Yeah, that would sure be really useful for lots of projects out there. There's already FreeGameArts and also FreeGamer's common media project, though especially FreeGamer's project is in its fledging states and FreeGameArts isn't very active plus you can't upload stuff yourself (how could they afford that anyway? They don't have a huge bag of money and a horde of FTP servers - that's why they use community services). It would be good to guide those projects to the right direction. Creating another repository would only make sense if it's really necessary. Another good way to improve FOS game development in general is by sharing knowledge, theoretical or practical using FOS software (or not ), and "recruiting" people. A friend of mine started a community Wiki for that purpose: http://unixgamedev.wikispaces.com/ Quote
leileilol Posted September 17, 2007 Report Posted September 17, 2007 would a creative commons style repository for open source cg art assets be useful? Yes, but no Creative Commons (((( LGPL, Modified BSD, MIT or GPL license is great though FreeGameArts isn't very active they just added my mesh the other day Quote
Sindwiller Posted September 17, 2007 Author Report Posted September 17, 2007 Yes, but no Creative Commons Sad(((( LGPL, Modified BSD, MIT or GPL license is great though That's not your decision CC-by-SA is a fine license for art and media in general, and it's widely spread. There's nothing that speaks against using it imho. Quote
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