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Posted

Yeah those are bad examples, but things get encouraging once you check out the server lists.

The main thing why no 'pro' artist ever contributes to FOSS game projects is that their holy art will be MODIFIED!!! and BUTCHERED!!! and DAMAGING TO THEIR EGO!!! Plus they can't really make their portfolio level artwork then release it to some game because it'll totally be derived from.

At least Chris Holden was generous and nice enough to contribute 60 new textures to OA at the start and knew my mission

Posted

I actually downloaded and played Nexuiz today, yeah my Steam is out of action, I don't own any non-steam games and I was bored.

It was impressively well made, engine and interfaces seemed smooth (though the interfaces looked like they were designed by 80s d&d nerds) but the in-game content was pretty poor. Mostly pitiful maps (tho I did eventually get to one that looked passable) and the characters were meh. Best thing about it were the weapons & weapon effects, it got quite 'pretty' when there was a lot of action on the screen.

Probably won't play again though, gameplay was just tedious dated deathmatch, I mean even something like the Tribes (1) demo, free and 6? years old mops the floor with it.

Posted

The main thing why no 'pro' artist ever contributes to FOSS game projects is that their holy art will be MODIFIED!!! and BUTCHERED!!! and DAMAGING TO THEIR EGO!!! Plus they can't really make their portfolio level artwork then release it to some game because it'll totally be derived from.

Haha you are so hilariously bitter.

Posted

The main thing why no 'pro' artist ever contributes to FOSS game projects is that their holy art will be MODIFIED!!! and BUTCHERED!!! and DAMAGING TO THEIR EGO!!! Plus they can't really make their portfolio level artwork then release it to some game because it'll totally be derived from.

Actually, it's more likely because FOSS games don't pay, and it seems like every single artist wants to get paid for their art even on indie/freeware projects. What the hell happened to actually making art for a project just for fun?

Posted

The main thing why no 'pro' artist ever contributes to FOSS game projects is that their holy art will be MODIFIED!!! and BUTCHERED!!! and DAMAGING TO THEIR EGO!!! Plus they can't really make their portfolio level artwork then release it to some game because it'll totally be derived from.

Actually, it's more likely because FOSS games don't pay, and it seems like every single artist wants to get paid for their art even on indie/freeware projects. What the hell happened to actually making art for a project just for fun?

Well, there are still lots of mod projects, where artists contribute lots of stuff... ;)

Posted

would a creative commons style repository for open source cg art assets be useful? (PSD's of texs, source model files, level files, cg scenes)

You would have to stick some pretty nice/decent stuff on it otherwise it would turn out like a not-for-profit turbosquid with tons of crap assets on it.

It would be awesome to have features on some really well done stuff, like a nice looking level, or a set of textures, or a rendered scene - with a nice write up with pictures explaining how things were set up - and then have all the source for download. Might be hard to find artists interested in giving that stuff up though.

Posted

Does any of my stuff count?

All the tools I make for source are free and some of it, like VTFLib is GPL'd so you can do what you like with it pretty much.

I think so :) Since all your stuff is GPL'd and the source is available and everything ^^ But your tools aren't for an open source game or engine, I wouldn't call them a contribution to Open Source Gamedevelopment.

would a creative commons style repository for open source cg art assets be useful? (PSD's of texs, source model files, level files, cg scenes)

Yeah, that would sure be really useful for lots of projects out there. There's already FreeGameArts and also FreeGamer's common media project, though especially FreeGamer's project is in its fledging states and FreeGameArts isn't very active plus you can't upload stuff yourself (how could they afford that anyway? They don't have a huge bag of money and a horde of FTP servers - that's why they use community services). It would be good to guide those projects to the right direction. Creating another repository would only make sense if it's really necessary.

Another good way to improve FOS game development in general is by sharing knowledge, theoretical or practical using FOS software (or not :P), and "recruiting" people. A friend of mine started a community Wiki for that purpose: http://unixgamedev.wikispaces.com/

Posted

would a creative commons style repository for open source cg art assets be useful?

Yes, but no Creative Commons :((((( LGPL, Modified BSD, MIT or GPL license is great though

FreeGameArts isn't very active

they just added my mesh the other day

Posted

Yes, but no Creative Commons Sad(((( LGPL, Modified BSD, MIT or GPL license is great though

That's not your decision :P CC-by-SA is a fine license for art and media in general, and it's widely spread. There's nothing that speaks against using it imho.

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