Watevaman Posted September 23, 2007 Report Posted September 23, 2007 Now it's just matter of seconds for it to appear on facepunch Not until it gets posted on FPSB by some ass. I, for one, would love to keep this map to myself, heh heh, but unfortunately someone'll find it. Edit: Sorry for the double post. And I've uploaded a lot of pictures showing my net_graph. 2.6GHz P4 6800GT 1 Gig of RAM I am very surprised at the optimization, as well. Also, you kept the map confined, but I never get the feeling that I'm confined because there is literally so much to see. http://img221.imageshack.us/my.php?imag ... 003ks9.jpg http://img101.imageshack.us/my.php?imag ... 004ek0.jpg http://img221.imageshack.us/my.php?imag ... 005ir6.jpg http://img218.imageshack.us/my.php?imag ... 006fn8.jpg http://img528.imageshack.us/my.php?imag ... 007rk2.jpg http://img101.imageshack.us/my.php?imag ... 008nl8.jpg http://img206.imageshack.us/my.php?imag ... 009id4.jpg http://img101.imageshack.us/my.php?imag ... 010tx0.jpg http://img514.imageshack.us/my.php?imag ... 011we9.jpg http://img440.imageshack.us/my.php?imag ... 012gt8.jpg http://img516.imageshack.us/my.php?imag ... 013al3.jpg http://img219.imageshack.us/my.php?imag ... 014mu3.jpg http://img230.imageshack.us/my.php?imag ... 015ou1.jpg http://img220.imageshack.us/my.php?imag ... 016bc1.jpg http://img227.imageshack.us/my.php?imag ... 017lj6.jpg http://img514.imageshack.us/my.php?imag ... 018sj3.jpg http://img228.imageshack.us/my.php?imag ... 019kk4.jpg http://img514.imageshack.us/my.php?imag ... 020jm0.jpg http://img227.imageshack.us/my.php?imag ... 021td4.jpg http://img219.imageshack.us/my.php?imag ... 022nh0.jpg http://img228.imageshack.us/my.php?imag ... 023qv0.jpg http://img523.imageshack.us/my.php?imag ... 024ro0.jpg http://img225.imageshack.us/my.php?imag ... 025qq9.jpg http://img221.imageshack.us/my.php?imag ... 026kf4.jpg http://img210.imageshack.us/my.php?imag ... 027aw4.jpg http://img146.imageshack.us/my.php?imag ... 028tw5.jpg Quote
NykO18 Posted September 23, 2007 Report Posted September 23, 2007 Here's a little help finding your bugs. http://tmp.logout.fr/bordelique/de_forest/ Quote
Meotwister Posted September 23, 2007 Report Posted September 23, 2007 de_GroveCove? Fantastic map.. especially at doing a locale many source mappers wouldn't attempt. Quote
JohnC Posted September 23, 2007 Report Posted September 23, 2007 Good Christ in hell hitting himself over the head with a stick. This thing's destined for all-time classic status. Took a walk around it by myself (any plans for bots in the future?) and once I put my jaw back in place I admired all the shootout potential. It's almost like a Vietnam game, you'll be walking slowly through those passages, keeping an eye out for snipers in the countless perfect spots, and boom. I just had one of those "what the hell am I doing here" moments. Quote
El Moroes Posted September 24, 2007 Report Posted September 24, 2007 Really Really amazing !!! I've just to say you I think your grass are too Green !! It's the only critics I've to say you! The other "bugs" are well know. Good work man! Quote
mookie.gc Posted September 24, 2007 Report Posted September 24, 2007 mp_c4timer 60 ? This is de_forest_rc1 and de_cpl_strike side-by-side, in the same scale. I marked each up with where the Ts can go (red), where the CTs can go (blue) and the rough areas where they'd meet (magenta). Obviously for de_forest_rc1 this is based only on walking around and not gameplay experience, but if you time it yourself I expect you'll find that I'm about right. de_cpl_strike is a fairly large map. I know that as a CT, if I'm hanging around at T spawn when the bomb is planted, I'm in for a rough time if I plan on trying to defuse. If I stay around the hotspots, and take the quickest routes, I've got a good shot (except for the fact that I'll probably get shot in the face on the way). I would say that I'd be stupid to even go near T spawn unless I'm sure the Ts won't rush. de_forest_rc1 is huge. If I'm near either of the hotspots north of the river and the bomb is planted at A, it takes about 25s to get onto the bomb, running with a USP out. i.e. If I don't have a kit, I can't stop running, and if I do have a kit I'm probably screwed anyway if I have to take any time at all to fight. If I'm near the big rock and the bomb is planted at B, it takes about 30s to get onto the bomb, running with a USP out. Even with a kit, I'm basically screwed. My suggestion would be to move bombsite A to near where the shed is just SSW of CT spawn, move bombsite B to near where there are several big rocks overlooking the water NE of CT spawn, and shorten the route going clockwise around the windmill to give the CTs a second viable way to get back to B (maybe make the hill smaller N-S, or maybe send an E-W tunnel through). Quote
robert.briscoe Posted September 24, 2007 Author Report Posted September 24, 2007 Cheers for the bug reports so far, very useful. The treest drawing over the mill seems to be an issue with the skybox which im hoping to have a workaround in the future, Thanks for the analysis! I will definitely take that into consideration if it becomes a big issue when there are alot of players (16+) As for the map being huge, you should know that I referenced on of the most popular CS maps, Dust, as a reference for timings and scale of the map and the bombsite layout should also be similar in these areas. Im hoping that when it's played with more players the bombsites will be less of an issue as the teams can split up to take on both areas simulateously. I think the feeling of scale may be abit exagerated because you have less of a view distance with all of the foliage and stuff. Quote
⌐■_■ Posted September 24, 2007 Report Posted September 24, 2007 I didn't think the map what that huge, and yeah I agree with Robert about the view distance being maybe being a bit of an optical illusion. Quote
RA7 Posted September 24, 2007 Report Posted September 24, 2007 One more note: please do not post this on other forums just yet, I dont want this early version to be distributed too much before the final version is out. Also when there is a dedicated server up it would be great if everyone could gather there to play! the more players the better! Thanks! So no PIMPAGE fro me I also had a runthru, the map looks preety sweet. But i miss sum old sheds were u can go inside, or a forest fire watchtower. Quote
robert.briscoe Posted September 24, 2007 Author Report Posted September 24, 2007 got any good pictures of a forest fire watch tower? I could use another landmark. Quote
Grin Posted September 24, 2007 Report Posted September 24, 2007 Woah, ran around and it looked completely amazing. I especially loved the river area, basically because it made me think of all the things I should have done in De_cult, like the rocks at the end of the river, why didn't I think of that? Then again, I don't know if it really makes a good CS map. The distance between the bombsites is pretty big, not a problem in itself, but when you take the amount of cover created by the foliage, it really makes defusing hard. The bombsites are at the small huts, and the CT would have to sit in a certain spot with almost no cover, while the bomb-defending T could just hide forever and then shoot the defuser. Btw. De_Firstblood or De_Rambo Quote
D3ads Posted September 24, 2007 Report Posted September 24, 2007 Don't have anything else to add that anyone else hasn't said! *does another sex wee* Quote
fitzroy_doll Posted September 24, 2007 Report Posted September 24, 2007 Great looking map. I hope you or Barndoor will make a nice nav file for it. How about "DE_Treeline" if you don't already have a title. Quote
RA7 Posted September 24, 2007 Report Posted September 24, 2007 got any good pictures of a forest fire watch tower? I could use another landmark. Quote
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