fonfa Posted September 14, 2007 Report Posted September 14, 2007 well dude, maybe you should try remaking that single area and see if you get the same issue Quote
JeanPaul Posted September 14, 2007 Report Posted September 14, 2007 Here's my ye old Bounce remake map. The above picture is the released version (just weeks after the SDK got released and everyone had little knowledge) and the below picture is after I added areaportals into it (when I learned what they did): You may be good with areaportals but good lord I never want to see another un-func_detailed torus again in my life! Quote
mookie.gc Posted September 15, 2007 Report Posted September 15, 2007 Maybe post a BSP if you can't find out what the problem is. Hard to tell much from that screenshot, and mat_wireframe 1 is so messy. Quote
propaganda Posted September 15, 2007 Author Report Posted September 15, 2007 ugh after looking at this again I found a brush under the last set of stairs to be cutting into the world brush under it. I am sure it's doing something funky on compile to open vis there, I am recompiling now and we will see. Quote
propaganda Posted September 16, 2007 Author Report Posted September 16, 2007 Ok I have some of the issues fixed thanks to my friend Furyo for the help and sound advice. He placed some portals for me and found the problems with that area rendering. I have a problem when looking at the portals I get a the nodraw effect anyone know why? Quote
Zyn Posted September 16, 2007 Report Posted September 16, 2007 http://developer.valvesoftware.com/wiki/Area_portal http://developer.valvesoftware.com/wiki ... l_tutorial And here's a screenshot that shows Areaportals in the works on my map (2 screenshots merged), with 'r_drawportals 1' : http://www.shatteredminds.net/skit/areaportals.jpg Gives you an idea how they work practically. Quote
propaganda Posted September 18, 2007 Author Report Posted September 18, 2007 Yeah was just a leaky portal, thanks for the links. Quote
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