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why is this rendering?


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I am beating my head against the wall. The area highlighted is being rendered, and there is no possible way that it should be. The area is entirely blocked off with world brushes and I checked for perhaps a func detail or something that may be opening that leaf, there is nothing, it's solid, the walls are 16 thick. Does anyone have any suggestion as to what it might be? I have a screenshot as well as the layout.

hmmm.jpg

wtf.jpg

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It's very hard to see from that single screenshot. Could be any number of things from 1 unit gaps, invalid brushes etc.

Unrelated, but your vis will be nicer if you make those stairs a ramp and then func_detail the steps themselves (valve style -- look at the stairs at the t spawn on de_cbbl sdk map).

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Unrelated, but your vis will be nicer if you make those stairs a ramp and then func_detail the steps themselves (valve style -- look at the stairs at the t spawn on de_cbbl sdk map).

There is a ramp and the steps are already func detail.

I used mat_wireframe 1 because I wanted to see exactly what's being rendered. An occluder may be a good tactic but there is brushwork also being rendered which shouldn't be. I have not used area portals before as I heard they are useless in MP.

@Skjalg there are 2 floors behind there but they are still entirely blocked with world brushes. I will send you the vmf after work for a quick peek.

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