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looks great and should translate well to a normal map too however i feel like all the detail is like EQUIVALENT-DEEP so no geometry details pops out as more important than others ... especially (or only) on the legs that is ... kinda difficult to put in words what i mean .. nonetheless great stuff

  • 3 weeks later...
Posted

Thanks for the comments guys. :-D

So heres the final leg: Everything was subdivided on the highpoly in that render and I optimized the Uv's which results in a much more crisp look on the frist 2 segments.

wi.png

norm.png

*gonna fix that smudge on the first rotating cylinder and the distorsion on number 3 in PS

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