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** Executing...

** Command: "c:\program files\valve\steam\steamapps\ambix32@hotmail.com\sourcesdk\bin\vbsp.exe"

** Parameters: -game "c:\program files\valve\steam\steamapps\ambix32@hotmail.com\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\ambix32@hotmail.com\sourcesdk_content\cstrike\mapsrc\de_hogsatra_summer1"

Valve Software - vbsp.exe (Dec 11 2006)

2 threads

materialPath: c:\program files\valve\steam\steamapps\ambix32@hotmail.com\counter-strike source\cstrike\materials

Loading C:\Program Files\Valve\Steam\SteamApps\ambix32@hotmail.com\sourcesdk_content\cstrike\mapsrc\de_hogsatra_summer1.vmf

fixing up env_cubemap materials on brush sides...

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)

Processing areas...done (0)

Building Faces...done (0)

Chop Details...done (0)

Find Visible Detail Sides...

Merged 98 detail faces...done (0)

Merging details...done (0)

FixTjuncs...

PruneNodes...

WriteBSP...

done (0)

writing C:\Program Files\Valve\Steam\SteamApps\ambix32@hotmail.com\sourcesdk_content\cstrike\mapsrc\de_hogsatra_summer1.prt...done (0)

Creating default cubemaps for env_cubemap using skybox materials:

skybox/sky_dust_hdr*.vmt

Run buildcubemaps in the engine to get the correct cube maps.

Creating default HDR cubemaps for env_cubemap using skybox materials:

skybox/sky_dust_hdr*.vmt

Run buildcubemaps in the engine to get the correct cube maps.

Finding displacement neighbors...

Finding lightmap sample positions...

Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

Building Physics collision data...

done (0) (66804 bytes)

Placing detail props : 0...1...2...3...4...5...6...Material NATURE/BLENDGRASSGRAVEL002A uses unknown detail object type coastline_redgrass02!

Material NATURE/BLENDGRASSGRAVEL002A uses unknown detail object type coastline_redgrass02!

7...8...9..Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

.Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

10

Compacting texture/material tables...

Reduced 472 texinfos to 377

Reduced 67 texdatas to 60 (1604 bytes to 1318)

Writing C:\Program Files\Valve\Steam\SteamApps\ambix32@hotmail.com\sourcesdk_content\cstrike\mapsrc\de_hogsatra_summer1.bsp

9 seconds elapsed

1.049162 -3.207047 0.000000

-1.049033 -3.207047 0.000000

-1.049033 3.206336 0.000000

1.015345 -3.207047 0.000000

make_triangles:calc_triangle_representation: Cannot convert

** Executing...

** Command: "c:\program files\valve\steam\steamapps\ambix32@hotmail.com\sourcesdk\bin\vvis.exe"

** Parameters: -game "c:\program files\valve\steam\steamapps\ambix32@hotmail.com\counter-strike source\cstrike" -fast "C:\Program Files\Valve\Steam\SteamApps\ambix32@hotmail.com\sourcesdk_content\cstrike\mapsrc\de_hogsatra_summer1"

Valve Software - vvis.exe (May 22 2006)

fastvis = true

2 threads

reading c:\program files\valve\steam\steamapps\ambix32@hotmail.com\sourcesdk_content\cstrike\mapsrc\de_hogsatra_summer1.bsp

reading c:\program files\valve\steam\steamapps\ambix32@hotmail.com\sourcesdk_content\cstrike\mapsrc\de_hogsatra_summer1.prt

314 portalclusters

1092 numportals

BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)

WARNING: Cluster portals saw into cluster

Optimized: 537 visible clusters (0.00%)

Total clusters visible: 96890

Average clusters visible: 308

Building PAS...

Average clusters audible: 314

visdatasize:27647 compressed from 25120

writing c:\program files\valve\steam\steamapps\ambix32@hotmail.com\sourcesdk_content\cstrike\mapsrc\de_hogsatra_summer1.bsp

1 second elapsed

** Executing...

** Command: "c:\program files\valve\steam\steamapps\ambix32@hotmail.com\sourcesdk\bin\vrad.exe"

** Parameters: -game "c:\program files\valve\steam\steamapps\ambix32@hotmail.com\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\ambix32@hotmail.com\sourcesdk_content\cstrike\mapsrc\de_hogsatra_summer1"

Valve Software - vrad.exe SSE (May 22 2006)

----- Radiosity Simulator ----

2 threads

[Reading texlights from 'lights.rad']

[1 texlights parsed from 'lights.rad']

Loading c:\program files\valve\steam\steamapps\ambix32@hotmail.com\sourcesdk_content\cstrike\mapsrc\de_hogsatra_summer1.bsp

1273 faces

404296 square feet [58218704.00 square inches]

48 displacements

435883 square feet [62767240.00 square inches]

1273 patches before subdivision

16891 patches after subdivision

2 direct lights

BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (180)

BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (50)

transfers 798118, max 547

transfer lists: 6.1 megs

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

Bounce #1 added RGB(-1, -1, -1)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)

Bounce #2 added RGB(-1, -1, -1)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)

Bounce #3 added RGB(-1, -1, -1)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (4)

Bounce #4 added RGB(-1, -1, -1)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (5)

Bounce #5 added RGB(-1, -1, -1)

GatherLight: 0...1...2...3

** Executing...

** Command: Copy File

** Parameters: "C:\Program Files\Valve\Steam\SteamApps\ambix32@hotmail.com\sourcesdk_content\cstrike\mapsrc\de_hogsatra_summer1.bsp" "c:\program files\valve\steam\steamapps\ambix32@hotmail.com\counter-strike source\cstrike\maps\de_hogsatra_summer1.bsp"

WHY

Posted

Invalid brush not appearing to be invalid. Sometimes happens with vrad if you skew a brush a bit, vrad doesn't like that although the brush is perfectly fine bsp wise.

Could be that; but this error usually happens only during the final light pass, at the very end of the process. After the bounces.

Or it could be an issue with your light entities in game. Weird settings, added keys, etc

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