Fяэ&a Posted September 26, 2007 Author Report Posted September 26, 2007 (unless you play with half-life 1 specs) what do you mean? Quote
⌐■_■ Posted September 26, 2007 Report Posted September 26, 2007 He means that that FPS is quite unnatural unless your PC is aged. Never heard of HL1 specs too though. Quote
Fяэ&a Posted September 26, 2007 Author Report Posted September 26, 2007 mhh, my pc is two years old, but on my friends pc the fps are the same... maybe its because of the many lights in this map i watched the map dm_7hour and i only found 1 light_spot and 1 env_sun in it i´ve got about 100 light_spots in "dm_factory" Quote
Deathy Posted September 26, 2007 Report Posted September 26, 2007 Turn off the dynamic lighting in the properties of the light_spots... EDIT: OK.. there isn't any flag, but you should turn off the dynmaic lighting on point_spotlights. Quote
Fяэ&a Posted September 26, 2007 Author Report Posted September 26, 2007 thanks, now i´ve got 40 fps Quote
Fяэ&a Posted September 28, 2007 Author Report Posted September 28, 2007 make the window up in a /\ . Quote
zeon Posted September 28, 2007 Report Posted September 28, 2007 now you have the basic idea, now you just need to make it look good Quote
JeanPaul Posted September 29, 2007 Report Posted September 29, 2007 That has to be done with brushwork rather than incredibly stretched textures Quote
Fяэ&a Posted September 29, 2007 Author Report Posted September 29, 2007 new stuff the shadow at the hole is bullshit, but i´ve added a light yet. Quote
Nexus Posted September 30, 2007 Report Posted September 30, 2007 ehm?? I would do it, change all textures. the brick textures just don't fit. It looks weird, look at the walls.. you need more texture variation, you need to work on the texturing more. alright. Quote
Fяэ&a Posted September 30, 2007 Author Report Posted September 30, 2007 the brick textures just don't fit. That´s why i like the room lol. But i´ll try some other textures for you. :wink: Quote
BioPulse Posted October 1, 2007 Report Posted October 1, 2007 Note that the people here are trying to help ,but you mustn't let them drag you out of your own view of the map too much. You've made some superb changes to the map based on people's comments, but if you like th bricks more, why not keep them? If you're of the opinion it 's better this way, it's your map. Otherwise you'll get a map that you've build based on the communitys idea, not yours. There's plenty of factoy's / warehouses that use just one brick type. Anyways, looking on from the first screenies, and seeing the improvements, this map might turn into a pretty nice one indeed, good example also of how cumminties can help a designer improve, but try to not take all the feedback and translating it into litterally what you make ,but gather the ideas they give you ,and try to adapt them to your own visions and ideas Try to think about why people think certain stuff should be changed, and the ncome up with your own solution to tackle this idea, in my opinion this teaches you to think more creatively so you can add all these details and improvements yourself i nthe next map, and get feedback on different things, which you could then again learn stuff from for future projects. Anyways, I thin kthe maps looking alot better than when this post was started, best of luck finishing it, and keep gameplay and layout in mind maybe post a screenie of the layout of the map for people to comment on, layout is asmuch if not more improtant that the nice visuals people are helping you on now Quote
Fяэ&a Posted October 1, 2007 Author Report Posted October 1, 2007 You've made some superb changes to the map based on people's comments, but if you like th bricks more, why not keep them? If you're of the opinion it 's better this way, it's your map. i´ve already decided to keep them (i like them and other textures suck) Otherwise you'll get a map that you've build based on the communitys idea, not yours. mhh that´s right.. Anyways, I thin kthe maps looking alot better than when this post was started, best of luck finishing it, and keep gameplay and layout in mind i wanted to upload it yesterday (but i didn´t), cause i think the gameplay is good enough now and I can´t design it much more, i havent got good ideas maybe post a screenie of the layout of the map for people to comment on, layout is asmuch if not more improtant that the nice visuals people are helping you on now what´s the layout? Quote
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