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Evolutionary Design


Psy

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i dont know about you, but i correct early design flaws before they exist by simply doing very basic sketches of gameplay (ie lines from both spawns to a middle point). even if i dont make one of these, i would never make a layout (let alone a map) so that the flow doesnt fit. my mind just instantly corrects the flaws as they occur.

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i dont know about you, but i correct early design flaws before they exist by simply doing very basic sketches of gameplay (ie lines from both spawns to a middle point). even if i dont make one of these, i would never make a layout (let alone a map) so that the flow doesnt fit. my mind just instantly corrects the flaws as they occur.

It's hard to fix flaws when they're such a big part of the map though. :)

I've fixed the last image now. No idea why it wasn't linked. :?

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i dont know about you, but i correct early design flaws before they exist by simply doing very basic sketches of gameplay (ie lines from both spawns to a middle point). even if i dont make one of these, i would never make a layout (let alone a map) so that the flow doesnt fit. my mind just instantly corrects the flaws as they occur.

It's hard to fix flaws when they're such a big part of the map though. :)

I've fixed the last image now. No idea why it wasn't linked. :?

my point was that you fix flaws before they become part of the map, so that they won't be put in the layout in the first place.

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evidently you can change a map's layout so that you correct flaws before they become visible. sure there are flow flaws that later become obvious when testing, but we're not talking about those now; it's just what you can do within the layout.

i also realized i didnt comment on the images, which i think for the most are hard to tell what is "above" and "below" and that is confusing me. what i usually do is a topographic view of the level so that you can easy tell what is where and how. for the rest of the article, you could also elaborate much more on how a multiplayer/singleplayer design is made in the first place (and comment on the evolution of that).

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