penE Posted August 24, 2007 Report Share Posted August 24, 2007 Hi, how you know I'am currently working on a remake of the famous half-life deathmatch-map crossfire. Now here are my results: Download: http://files.filefront.com/dm+crossfire ... einfo.html I'am happy that Deathy has already hosted a server for some playrounds. IP: 172.182.52.191:27015 Have fun by playing my map. Greetings penE Quote Link to comment Share on other sites More sharing options...
ifO Posted August 24, 2007 Report Share Posted August 24, 2007 Imageshack is useless, I don't feel like waiting 5mins to load each picture. Re-upload your images with http://allyoucanupload.webshots.com/ please. Quote Link to comment Share on other sites More sharing options...
⌐■_■ Posted August 24, 2007 Report Share Posted August 24, 2007 WOW Hot stuff man. GJ Quote Link to comment Share on other sites More sharing options...
Deathy Posted August 24, 2007 Report Share Posted August 24, 2007 Finally on MapCore... Great stuff as always penE. Quote Link to comment Share on other sites More sharing options...
Minos Posted August 24, 2007 Report Share Posted August 24, 2007 Looking very good, I'll surely download it. Quote Link to comment Share on other sites More sharing options...
Nexus Posted August 24, 2007 Report Share Posted August 24, 2007 wasnt thiz made allready by the blackmesa team. Quote Link to comment Share on other sites More sharing options...
Nexus Posted August 24, 2007 Report Share Posted August 24, 2007 Ok played the map. It was ok, nice outdoor lighting. But the inside area of the bunker was strange. The lighting I didnt like it you know what Im saying it was too dark. And some models on the walls was not right aligned as they should be. Quote Link to comment Share on other sites More sharing options...
-HP- Posted August 24, 2007 Report Share Posted August 24, 2007 penE, nice map, definitely! btw, maybe It's a good idea to turn AA on, when taking final screenshots of you'r maps! But maybe It's this monitor that it playing tricks on me... dunno. Cheers, and keep up the good work Quote Link to comment Share on other sites More sharing options...
Zyn Posted August 24, 2007 Report Share Posted August 24, 2007 The download link ran away Quote Link to comment Share on other sites More sharing options...
Fяэ&a Posted August 24, 2007 Report Share Posted August 24, 2007 wow this one is much better than the other rebuild of this map. Nice job dude! Quote Link to comment Share on other sites More sharing options...
-HP- Posted August 24, 2007 Report Share Posted August 24, 2007 The download link ran away there is no download link, just connect to that IP, using CS:S. And it will download it automatically... Quote Link to comment Share on other sites More sharing options...
Zyn Posted August 24, 2007 Report Share Posted August 24, 2007 Me? Playing CS? BLASPHEMY! Quote Link to comment Share on other sites More sharing options...
ifO Posted August 24, 2007 Report Share Posted August 24, 2007 Ah, now I can see it, thanks! You've done a very tidy job on this remake, nice work! Quote Link to comment Share on other sites More sharing options...
st0lve Posted August 24, 2007 Report Share Posted August 24, 2007 Too bad it have been done too many times before. I remember playing a version just a few weeks after the sdk was released. Quote Link to comment Share on other sites More sharing options...
Zyn Posted August 25, 2007 Report Share Posted August 25, 2007 Took a stroll through this map .. well, that was easier said than done. I don't know what you've done, but this map trashes my performance like no other. Staggering through the map at low framerate at any given place made me wonder if there's something wrong with my drivers or graphics-card. So I loaded my old trusty dusty Bounce map and to my discovery it's no problem there. Map-specific problem I thought, but then I turned off HDR... ok, playing this map, and you have HDR enabled, is not recommended if you want to have a playable experience in the heat of battle! Right, so I put "mat_wireframe 3" on , and suddenly I see what's really going on behind the scenes. Poor optimisation! Take a few moments and read up on HINTs and the great new addition to Source: AREAPORTALS! The new OCCLUDER might be of interest too. Some wireframe pictures to show what I mean : http://www.shatteredminds.net/skit/xfire1.jpg http://www.shatteredminds.net/skit/xfire2.jpg http://www.shatteredminds.net/skit/xfire3.jpg If there were HINT brushes and AREAPORTALS in between, you would probably have around just half of the stuff rendered. "Mat_luxels 1" is also a fine debug command, since it draws the lightmap density grid on every brush and displacement. And from this angle with ze budget on : http://www.shatteredminds.net/skit/xfire4.jpg And last of all, it's no fun when you can throw props outside map or into unreachable places : http://www.shatteredminds.net/skit/xfire5.jpg Please close off the roofs with CLIP-brushes. You don't want players who are dolts to throw away all the props you can use as a weapon : That's all for now. Quote Link to comment Share on other sites More sharing options...
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