JohnC Posted August 18, 2007 Report Posted August 18, 2007 Hello, let me start off by saying I have no real experience with 3D modelling, and I'm still very unfamiliar with common actions (most notably in this case, adding joints and keyframes). I'm trying to get a shotgun model into Max Payne 2 using Milkshape. It's a rather simple model, with two groups, if that helps. I made two joints, selected a group and then clicked "assign" in the joints tab once for each joint. I selected the whole model, clicked the "anim" button, set a key frame, moved the keyframe slider over to 2, set a keyframe, and so on to 5. I exported the mesh and the joints seperately, as mesh and pose .kf2's, respectively. I compiled the files into a mod, but before it even made it to the menu, the game crashed saying "projectile enemy_pumpshotgun was shorter than minimum frame length(0)". As far as I know, this means I hadn't actually added any frames to the model. I've looked online for Tutorials that would cover this, but there don't seem to be any specifically for Max Payne 2. I know, this is basic knowledge and it's probably ridiculous that I'm stumped on this, but any guidance on the steps to this process would be greatly appreciated. Thank you. Quote
Skjalg Posted August 18, 2007 Report Posted August 18, 2007 a blast from the past Welcome to the forums, I hope someone here can help, personally I was never into milkshape... Quote
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