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Sharps rifle


hessi

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I really love the engraving design, that looks top notch.

But I dunno, the wood and metal, well.. The wood looks really low resolution compared to the rest. The metal itself also doesn't appear to 'metal'ish.

It looks great, but it looks like you focussed more attention on the engraving then the rest sort of got finished in a hurry?

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yeah thats always a problem to make the metal look like metal. ingame a specularmask is used which makes it more reflective and therefore more metalic :) in some screenshots you might notice the yellow and blue lights i used to make the screenshots. besides regular brightness it is specularity you see there :) thanks anyway

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I haven't skinned a gun in a long while, but I think a large mistake people make is over scratching. I mean this as constructive critism, not to flame you, you're a great artist. The gun barrel just seems to.. be insanely damaged. Which is fine, but that many scratches like doesn't seem to possible..

hayvh1.jpg

That's something I did really fast. I think when people do metal it's more just a spongey-noise grey. With the occassional scratch or ding amongst the edge. But that is just me.

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You know what i think about it hessi :D , but did you made those engravings yourself or is it from photoref ?

engravings are painted. i saw some photos and made myself photoshop brushes of generic shapes, then made several combination and finally applied a bunch of photoshop layer effects on it :)

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the front of the model is not modeled because it is very uncommon that the player will look into his own rifle! :D

it looks so thin because bachface culling is disabled in high quality mode from maya. so if i could enable it you would see that there are no polies to simulate the muzzle (and i did never even think of modelling them ;)).

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