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New pictures of starcraft motherfucking two


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Posted

I quite like the cartoon-ish look, and it'll probably scale well too.

That said, it looks a bit busy for me. I like my RTS games a bit more focused rather than swarming with a million units (lol Zergs). I suspect this won't be a game I'll enjoy much, though I'll inevitably get it. :cool:

Posted

I'm really digging SCII more and more with every update. Initially I was skeptical about the art direction but those feelings have been pretty much abolished.

Also, siege tanks in non-siege mode = best looking unit ever.

Posted

I like it, except the marines, zerglings and zealots. All core units don´t look like I think they should. :(

Marine - The white thing at the gun annoys me and they sheild is a nono. They should look like the artwork.

Zergling - Look like something between a wasp and grasshopper. I want something more like the creeps in starship troopers.

Zealot - They look so zilly instead of the powerfull look they should have.

Posted

Graphically it doesnt look as good as other RTS's I have seen

I think it looks way better than anything i have seen yet. Awesome design and detail, no stupid overuse of effects or crappy terrain texturing which seems to happen in every other rts.

Posted

Depends on the RTS, mabufo. I'm very similar to you in that I also don't really enjoy them when they're absolutely teeming with activity, but it really depends on the game.

Supreme Commander for example literally has hundreds of different types of units, and hundreds of them the map at once. I simply can't relax and have a good time with such an intensive amount of stuff going on.

Command & Conquer on the other hand also allows you to build as many units as you want, but there're less of them so it's much more manageable. Indeed, big clusters of the same unit are almost like a single unit.

Then you've got Company of Heroes which drills down into a much closer perspective, and gives you more control over individual units but you have much less of them as a result. I find this the epitome of enjoyable RTS gaming, with the tactics/strategy potential being really fun because of the closeness.

You can of course go even further into Commandos territory, where you basically control five guys throughout the whole game and have to keep them alive. Even detection is practically mission failure, making it like an RTS Metal Gear Solid.

:cool::cool::cool:

Posted

Yeah, the first shot is my favourite. It's relatively rare to get such vibrant beauty in an RTS. I'm less impressed by the more monotone space-like environments, though. Hopefully plenty of the former! :-D

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