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Pyro Studios - Lead Game Designer (MMOG)

Berta Montero

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Founded in 1996 in Madrid, today is the leading studio for digital

entertainment in Spain.

Pyro Studios' mission is to develop videogames of the highest possible

quality. Its first products – the Commandos saga – proved international hits, distributed in more than 50 countries.

Currently composed of over 120 professionals including programmers,

graphic designers, musicians and game designers.


Overall responsibilities:

Under the supervision of the Producer and Project Manager, and working closely with the programming and art leads, you will manage a team of designers to conceive a new and original concept for a multiplatform MMOG. This will include, among others, the following responsibilities:

• Conceive, design, and pitch original ideas.

• Create, maintain and coordinate the game design documentation (Concept Design, Detailed Design,…).

• Ensure the game design integrity and consistency throughout the entire project.

• Manage opinions and critiques (internal & external) to the game design and conduct these with clear and consistent direction to the Design team.

• Participate in the interface design and usability analysis of development tools.

Specific responsibilities:

• Lead and assist a team of Designer, ensuring that the production goals set for the department are met within timelines.

• Detect and foresee risks, providing practical solutions to detected design problems.

• Document and communicate relevant information to other designers and department leads.


• +2 years of professional experience designing videogames.

• Excellent organizational, presentation and communication skills (written and verbal), being able to transmit difficult and creative concepts in a clear and concise manner.

• Highly creative thinker, able to transform ideas into feasible and entertaining concepts.

• Strong knowledge of basic game design and level design theory/principles.


• Wide knowledge about current tendencies in MMO games, virtual communities and virtual worlds, and the business models behind these.

• Degree in game design or similar related formation.

• Provide a document (max. 2 pages) analyzing the virtues and flaws of 2 of your last year favourite games, and how you would improve them.

e-mail: jobs_design@pyrostudios.com

ref: LDGDM-33458

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