Berta Montero Posted August 9, 2007 Report Posted August 9, 2007 Founded in 1996 in Madrid, today is the leading studio for digital entertainment in Spain. Pyro Studios' mission is to develop videogames of the highest possible quality. Its first products – the Commandos saga – proved international hits, distributed in more than 50 countries. Currently composed of over 120 professionals including programmers, graphic designers, musicians and game designers. LEAD GAME DESIGNER (MMOG) Overall responsibilities: Under the supervision of the Producer and Project Manager, and working closely with the programming and art leads, you will manage a team of designers to conceive a new and original concept for a multiplatform MMOG. This will include, among others, the following responsibilities: • Conceive, design, and pitch original ideas. • Create, maintain and coordinate the game design documentation (Concept Design, Detailed Design,…). • Ensure the game design integrity and consistency throughout the entire project. • Manage opinions and critiques (internal & external) to the game design and conduct these with clear and consistent direction to the Design team. • Participate in the interface design and usability analysis of development tools. Specific responsibilities: • Lead and assist a team of Designer, ensuring that the production goals set for the department are met within timelines. • Detect and foresee risks, providing practical solutions to detected design problems. • Document and communicate relevant information to other designers and department leads. Requirements: • +2 years of professional experience designing videogames. • Excellent organizational, presentation and communication skills (written and verbal), being able to transmit difficult and creative concepts in a clear and concise manner. • Highly creative thinker, able to transform ideas into feasible and entertaining concepts. • Strong knowledge of basic game design and level design theory/principles. Pluses: • Wide knowledge about current tendencies in MMO games, virtual communities and virtual worlds, and the business models behind these. • Degree in game design or similar related formation. • Provide a document (max. 2 pages) analyzing the virtues and flaws of 2 of your last year favourite games, and how you would improve them. e-mail: jobs_design@pyrostudios.com ref: LDGDM-33458 Quote
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