MaMuS_lol Posted August 5, 2007 Report Posted August 5, 2007 Briefning: A terorrist group is preparing to invade the Hurgland Natural park. Their intention is to destroy the ancient fortress or the great lighthouse using C4 explosives, in retaliation to Lord Hurg beco- ming the new president. The counter-terrorist team is en route to intercept the terrorists and eliminate the threat. In this map you will be presnted with a large amount of land - with exotic terrain and beautiful beaches. Watch out for enemies in all directions - it's quite easy to get hit by an AWP shot! Plan your tactics well, this map was designed to put the player in some awkware situations. This is not a normal map - so spend some time getting used to it. OBS1: Type "r_detailtextures 1" to activate the detail textures! OBS2: Feel Free to find the easter eggs! They're very cool. Author's Lists: (from thing's i've not developed) TFC -------------------tfc.wad tfc2.wad & flmgrexp.wav Doenerking Web-----models from the "models/doenerking/" dir CS---------------------some sounds from official maps Valve------------------the excellent Half-Life! ID Software----------the Quake engine Images: Reference Link: http://www.labs.brlogic.com/maps/de_mon/de_mon.htm Download: http://www.labs.brlogic.com/maps/de_mon/de_mon.rar Quote
sk3tch Posted August 6, 2007 Report Posted August 6, 2007 That's pretty hot for the HL1 engine. Quote
zeon Posted August 6, 2007 Report Posted August 6, 2007 texture overlapping on image 20.. at the beach/mountain in the distance. and maybe a bit to bright, but its pretty hot for a hl1 map! Quote
SnipaMasta Posted August 6, 2007 Report Posted August 6, 2007 Looks very cool If you haven't already released it everywhere you might want to fix the English in the briefing text. I've done it for you, if you want to use it. A terorrist group is preparing to invade the Hurgland Natural park. Their intention is to destroy the ancient fortress or the great lighthouse using C4 explosives, in retaliation to Lord Hurg becoming the new president. The counter-terrorist team is en route to intercept the terrorists and eliminate the threat. In this map you will be presnted with a large amount of land - with exotic terrain and beautiful beaches. Watch out for enemies in all directions - it's quite easy to get hit by an AWP shot! Plan your tactics well, this map was designed to put the player in some awkware situations. This is not a normal map - so spend some time getting used to it. OBS1: Type "r_detailtextures 1" to activate the detail textures! OBS2: Feel Free to find the easter eggs! They're very cool. Quote
Psy Posted August 6, 2007 Report Posted August 6, 2007 The only thing that's letting it down is the sky. It's too cartoony. Quote
mjens Posted August 6, 2007 Report Posted August 6, 2007 Crazy brushwork :> Maybe it looks "cartoony" The bunker is great, lighthouse looks great... Damn it's a great idea to make a map with that storyline, using that tactics and make it so good looking! Please! Make that map for CS:S! Quote
MaMuS_lol Posted August 6, 2007 Author Report Posted August 6, 2007 Thanks SnipaMasta, my english is not that advanced for... complex texts:P The sky was made on terragen and it's very bright, maybe this is the cause of the "cartoony" look, but it makes the idea of a very suny place Seir, a CSS version? Maybe with the double size? XD But now I'm busy to make maps in that way. And, Thank's for the feedback ;D Quote
ifO Posted August 6, 2007 Report Posted August 6, 2007 I dunno, I think the terrain is kinda awful, even for HL1 :S I like the overall 'look', in the thumbnails, but up close it's eugh. Quote
D3ads Posted August 7, 2007 Report Posted August 7, 2007 Looks pretty cool, would benefit from a 3D skybox, but you need Spirit for that and CS is hard-coded.. shame Quote
Rick_D Posted August 7, 2007 Report Posted August 7, 2007 I'll be honest, i think it looks fugly The texture cutting on the bckgnd plane trees is horrible, and combined with all the sharp edges of the 'cliffs' it makes it look very choppy and sharp - almost as if you are looking at a bunch of photos cut up and put next together. And that's the other thing - photo textures = great, cool, etc, but at least make them a little bit .. less photo-looking? dunno, I want to be impressed by it, but it's just not doing anything for me :'( Quote
D3ads Posted August 7, 2007 Report Posted August 7, 2007 The thing is, it's so open that if he made it more detailed it would suffer in playability I'm sure, unless he was clever enough to place hint brushes in the correct places. Quote
Seldoon182 Posted August 9, 2007 Report Posted August 9, 2007 ID Software----------the Quake engine But Goldsrc was built by VALVe ! Great job so far ! Quote
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