⌐■_■ Posted August 1, 2007 Report Posted August 1, 2007 Hi there, Just curious, but can anyone tell me how this is caused? I just noticed it and I haven't done any research myself yet. Just curious. I think it might be because of the brush (the fence) is standing in a model (the field of grain). I also haven't compiled with setting on normal yet. Just being a lazy ass and asking you guys. Cheers
Skjalg Posted August 1, 2007 Report Posted August 1, 2007 I think you need for the fences to draw light from another position/source. Dont remember the name of the entity to do this tho..
hessi Posted August 1, 2007 Report Posted August 1, 2007 dont use vertexlight materials on brush/world geometry.
⌐■_■ Posted August 1, 2007 Author Report Posted August 1, 2007 Thanks for the replies, guys. Hessi, you were right. I used a modelmaterial for that fence. I knew that was wrong, but it seemed the only one suitable for what I wanted. I found a replacement now though. Thanks!
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