⌐■_■ Posted August 1, 2007 Report Share Posted August 1, 2007 Hi there, Just curious, but can anyone tell me how this is caused? I just noticed it and I haven't done any research myself yet. Just curious. I think it might be because of the brush (the fence) is standing in a model (the field of grain). I also haven't compiled with setting on normal yet. Just being a lazy ass and asking you guys. Cheers Link to comment Share on other sites More sharing options...
Skjalg Posted August 1, 2007 Report Share Posted August 1, 2007 I think you need for the fences to draw light from another position/source. Dont remember the name of the entity to do this tho.. Link to comment Share on other sites More sharing options...
hessi Posted August 1, 2007 Report Share Posted August 1, 2007 dont use vertexlight materials on brush/world geometry. Link to comment Share on other sites More sharing options...
⌐■_■ Posted August 1, 2007 Author Report Share Posted August 1, 2007 Thanks for the replies, guys. Hessi, you were right. I used a modelmaterial for that fence. I knew that was wrong, but it seemed the only one suitable for what I wanted. I found a replacement now though. Thanks! Link to comment Share on other sites More sharing options...
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