Jump to content

Interview with Garry on Shacknews


Recommended Posts

  • Replies 122
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Making friends :D

You've got these big-ass mods like Black Mesa that have awesome graphics, but they've been in development for three years and all they've given us is 64 highly sharpened screenshots.

He mentions Insect Infestation like a misunderstood mod, but hey, they released with a ton of bugs. That's not exactly "doing everything right", make some internal testing, for god's sake. Empires suffered similar issues and they had to change the approach completely, now they are doing lots of internal test to release a much improved and bug free version.

But I'm with Garry at 100%, gameplay is more important than graphics, let's return to the roots.

Link to comment
Share on other sites

I seem to recall that Garry said some very nice things about The Ship, although I can't for the life of me remember where he said them, so I might have imagined it. Still, if he did, then I like Garry :) I must be one of the few people who hasn't actually played GMod though - it seems like a remarkable achievement, but it just isn't my sort of thing.

Link to comment
Share on other sites

I used to play Gmod quite a lot, what I liked most though was having a form of vehicle or base wars against a friend. We'd make a fort or vehicle from wood, make some manual weapons (propane tanks with thrusters on the bottom) and try to destroy each other's base/vehicle. Unfortunetly Gmod got a bit nasty after a few hours online, but those were fun times.

Link to comment
Share on other sites

Aye read it earlier, got me into finding silly Youtube movies with Gmod :D


I lol'd, mainly because thats how everything I've made with Gmod has looked, physics flying around at lightspeed :D

But yeah, his work method has definitely proven solid. Most Source mods should just get some balls, take a chance and release something that might not be polished to perfection. I for one miss the old HL1 days where you'd see mod updates each month or so, and see considerable improvements with each iteration. This current method might get you respected more as portfolio piece, but its also more or rendered the entire Source modding community a mere shadow of its former HL1 self.

But then it might also just be me who isn't keeping up enough with whats being released now, kinda gave up a year or so after HL2 was released :G

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Mapcore Supporters

    Our incredible Patreon supporters keep Mapcore's lights on. If you'd like to donate, check out our Patreon announcement.

    Note: This is brand new! The format will be tweaked and rolled out to more pages soon.

  • Create New...