Sentura Posted August 2, 2007 Report Posted August 2, 2007 woah the mods are quick to the trigger over here
Dradz Posted August 2, 2007 Report Posted August 2, 2007 Or, you could do something like this: http://dradz.dod-federation.com/dod_rouen_b57.jpg I know, this screenshot looks like a$$, I need to add more displacements to the edges, func details, etc.....was just trying to take some of the heat off JP
Erratic Posted August 2, 2007 Report Posted August 2, 2007 I can sorta feel the pain here. I pretty much stopped on my DoD map because I got to destroying buildings and it really wasn't panning out. Maybe I can steal some ideas when you get going JP. I think if I can suggest anything, it's stick with the way the destroyed walls were done in dod_flash. Smaller holes, lots of brushes outlining the whole and forming the cracked bits. I find the larger holes in the other maps with mostly displacement just don't work very well. Maybe if I get back in the swing of things I'll post some updates, doubt I'll come up with anything not already done though. Even some of the modeled bits of destroyed brick have a nice effect, if that's not too far out of your goal; sticking strictly with stock content and such.
Buddy Posted August 2, 2007 Report Posted August 2, 2007 Or, you could do something like this: http://dradz.dod-federation.com/dod_rouen_b57.jpg I know, this screenshot looks like a$$, I need to add more displacements to the edges, func details, etc.....was just trying to take some of the heat off JP And redo the building. Honestly ppl look for some references and make something that actually looks like it could exist.
FrieChamp Posted August 2, 2007 Report Posted August 2, 2007 woah the mods are quick to the trigger over here I have been following this thread since page 1. I don't really know why anyone should intervene, as long as FMPone keeps trying to explain to JeanPaul, with the patience of an angel, what is wrong with his destroyed house. The tone could be more friendly, yes, but this isn't the first thread they have been mocking each other..it has the charm of an old couple arguing. What will happen next? Will Jean Paul fix his building? Or will FMPone completely lose it and drive over to JP's house and burn his trailer? I can't wait to see how this will end!
Rick_D Posted August 2, 2007 Report Posted August 2, 2007 Or, you could do something like this: http://dradz.dod-federation.com/dod_rouen_b57.jpg I know, this screenshot looks like a$$, I need to add more displacements to the edges, func details, etc.....was just trying to take some of the heat off JP And redo the building. Honestly ppl look for some references and make something that actually looks like it could exist. lol yeah, nobody works from references it seems - and then they wonder why something doesn't look quite right :S
alexroyce Posted August 2, 2007 Report Posted August 2, 2007 all buildings ive seen made have 8 unit gaps for the floor per each level, enterable or not /\ / \ / \ | | - - | | - - | | - - | |
SnipaMasta Posted August 2, 2007 Report Posted August 2, 2007 as long as FMPone keeps trying to explain to JeanPaul, with the patience of an angel 'Anyways, what you showed was an utter disaster. Trash it...' 'oh jesus christ I give up' 'you are made of fail (not that you'll actually read this)' 'R-E-A-D O-L-D P-O-S-T-S IN YOUR OWN THREAD you're such a clown sometimes' 'I've been saying for a while that the basic idea was dumb' 'the building makes 0 sense (not to mention it looks ugly and generic)' Sounds very 'angellic' to me.
Buddy Posted August 2, 2007 Report Posted August 2, 2007 What will happen next? Will Jean Paul fix his building? Or will FMPone completely lose it and drive over to JP's house and burn his trailer? I can't wait to see how this will end! Yeah, kinda like Bold and Beautiful
⌐■_■ Posted August 2, 2007 Report Posted August 2, 2007 Jean paul, just use references and go your own way with it. Work out your concept some more and then show your work again. I think this whole well-meant feedback thing is staggering your proces..
FMPONE Posted August 2, 2007 Report Posted August 2, 2007 woah the mods are quick to the trigger over here I have been following this thread since page 1. I don't really know why anyone should intervene, as long as FMPone keeps trying to explain to JeanPaul, with the patience of an angel, what is wrong with his destroyed house. The tone could be more friendly, yes, but this isn't the first thread they have been mocking each other..it has the charm of an old couple arguing. What will happen next? Will Jean Paul fix his building? Or will FMPone completely lose it and drive over to JP's house and burn his trailer? I can't wait to see how this will end! lol this is the best thread ugh hahha
JeanPaul Posted August 2, 2007 Author Report Posted August 2, 2007 all buildings ive seen made have 8 unit gaps for the floor per each level, enterable or not /\ / \ / \ | | - - | | - - | | - - | | No, most definitely not. Go look at almost all of Valve's maps. Almost all of them have enterable areas that are 120 units tall, with 8 units for the floor. I am really getting tired of your worthlessness that coming from you just made my day I dont see why you hate me, I dont even know you
JeanPaul Posted August 2, 2007 Author Report Posted August 2, 2007 So guys, I am not really used to making a DoD:s map, and I mainly do underground stuff, so a normal JP map fully compiled would have a 1-2 second Vvis time. My last test compile was a 10 minutes Vvis would you guys say that is around normal because of how many buildings there are and how you can enter most of them?
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