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Posted

wtf is going on here right now? :shock:

i agree that the hole in the house is either too big or needs some "pillars" because the roof seems being untouched. the roof would be too heavy for being hold up there with such a big hole underneath.

maybe working out a basic layout with developer textures might help you to not screw detailed geometry through those problems.

be gentle guys!

Posted

Thats better, but honestly I question the wisdom in even doing that. Its not great gameplay wise, optimization wise, visually and its not very plausible in terms of real life, if a building got hit that way it'd fall over on the heavier end no question.

You seem to be making reallllllly overwrought stuff, take a look at the Valve maps. The biggest holes in the buildings are maybe 128 MAYBE. And that technique is REALLY tacky, its overused in DoD:S maps and one of the reasons they all look the same.

Keep shit simple, don't make crazy displacements. Make the focus of the map the architecture itself, don't make the buildings an afterthought for you to put a ton of holes in

Posted

Looking back on my map, every building I wrecked I feel guilty for, it was pretty much because I was too lazy to make anything interesting there.

Its much easier to make a generic bunch of wreckage than a compelling piece of architecture

Posted

Definately an improvement, but I'm not sure the glass light fixtures woulda survived whatever did THAT amount of damage.

I think I said this in an earlier post too, so JP, you should pay attention to this one ;D

or you could loose the hole, put in windows/balcony for players to shoot from and keep the lights..

Posted

Yeah, I am really keeping an eye on the amount of destruction. But keep in mind that I planned on the middle of the bridge having the most destruction and this building is in the dead center, so its going to be the MOST destroyed one in the map.

Posted

I think what ruins the house is the fact that the interior is still so intact.. Theres this huge hole in the wall that is definatly cause by some explosion, it just doesnt seem like there has been an explotion around it

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