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Posted

Where's the rubble.

Hooked on phonics is AWESOME

Now realize there is no debris models, and no displacement debris on the ground yet, so that will be all over in the final version.

Is not having the debris on the ground the only thing thats unrealistic about it?

In my map I built the horizontal wood portions out 4 units or so

AND FUCKING

UPLOAD HOUSE DOT COM

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Posted

the huge hole needs to made in 2 holes, or atleast make something that holds the roof up high at the point of the building :)

everytime i see that building, i think wow, when does it collapse :S

Posted

In my map I built the horizontal wood portions out 4 units or so

AND FUCKING

UPLOAD HOUSE DOT COM

I dont think I can afford that, as I am already at 800 solids and the bridge isnt even close to being done.

the huge hole needs to made in 2 holes, or atleast make something that holds the roof up high at the point of the building :)

everytime i see that building, i think wow, when does it collapse :S

Do you think that whenever you see the allied spawn in Avalanche?

Posted

I dig that concept, a lot, but damn, that map is pure ass

Since I am the noob of the bunch here, I'll bite -- what makes it looks so bad?

Posted

I dig that concept, a lot, but damn, that map is pure ass

Since I am the noob of the bunch here, I'll bite -- what makes it looks so bad?

-Very visible fog that doesn't match the skybox

-Ugly exterior texture choice

-Dull lighting

-Close to zero destruction in the map

-Conflicting themes in some areas (Italian architecture/industrial)

-Open areas with nothing interesting in them

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