Dradz Posted July 26, 2007 Report Posted July 26, 2007 may want to take a look at dod_ludendorf (sp?) -- was based on the "bridge too far" bridge. In the map, the bridge has a level underneath the main bridge. It's been a relatively successful map based on a concept similar to yours.
JeanPaul Posted July 30, 2007 Author Report Posted July 30, 2007 may want to take a look at dod_ludendorf (sp?) -- was based on the "bridge too far" bridge. In the map, the bridge has a level underneath the main bridge. It's been a relatively successful map based on a concept similar to yours. Link? Well anyways, I spent an hour or so detailing one building in my map (got tired of orangemapping) and it was also sort of a test. Now realize there is no debris models, and no displacement debris on the ground yet, so that will be all over in the final version. But here it is:
MrBaracuda Posted July 30, 2007 Report Posted July 30, 2007 Eh, that is completely unrealistic. Those wooden struts aren't just "painted on". You don't live in Europe, do you
Gorion Posted July 30, 2007 Report Posted July 30, 2007 and off course the building would collapse instant
Sentura Posted July 30, 2007 Report Posted July 30, 2007 yeah that hole looks very unrealistic, but a building could have a hole like that and still not collapse. it's stabilized by corners not by faces. JP: it doesnt make sense that you would put a thin layer of wood out on a masoned house. if you use wood, then go wood all the way, if you use stone or concrete, use those instead... they don't mix like that
⌐■_■ Posted July 30, 2007 Report Posted July 30, 2007 Yeah maybe a (plain) plaster texture would fit better. And the structure could use some more beams.
Rick_D Posted July 30, 2007 Report Posted July 30, 2007 or.. just add brush beams with damage I don't think the hole looks real though - you should have a look at some actual damaged buildings maybe :x
Skjalg Posted July 30, 2007 Report Posted July 30, 2007 I think it looks okay, except its a giant leap of faith having a huge hole in the wall, but electricity (and all the lamps) still work... Great start tho
dux Posted July 30, 2007 Report Posted July 30, 2007 *Waits for imageshack to load. Dies of old age waiting.*
skdr Posted July 30, 2007 Report Posted July 30, 2007 You're posting 2560x1600 images in Imageshack? GREAT.
JeanPaul Posted July 30, 2007 Author Report Posted July 30, 2007 Alright, I am confused, how would I go about making this as realistic as possible. Is it only bad mainly because of my texture choice? Or what should I do?
MrBaracuda Posted July 30, 2007 Report Posted July 30, 2007 It fails at realism. oh wait, it's dods anyway
JeanPaul Posted July 30, 2007 Author Report Posted July 30, 2007 It fails at realism. oh wait, it's dods anyway That doesnt help, at all. I am just building off what I see in Valve made maps, so tell me guys, how would I go about making this more realistic?
JeanPaul Posted July 30, 2007 Author Report Posted July 30, 2007 Where's the rubble. Hooked on phonics is AWESOME Now realize there is no debris models, and no displacement debris on the ground yet, so that will be all over in the final version. Is not having the debris on the ground the only thing thats unrealistic about it?
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