Psy Posted July 24, 2007 Report Posted July 24, 2007 I just tried making it using a arch. I can confirm that this is in fact, voodoo magic.
Rick_D Posted July 24, 2007 Report Posted July 24, 2007 take that low poly version of the bridge - copy it to either side, select all the faces of all three "bridges" and then subdivide
Grippy0 Posted July 24, 2007 Report Posted July 24, 2007 A friend make for my dod_snowblind some displacements towers : http://grippy.free.fr/dod/tower.jpg I will ask him how he did. Orangebuilding ?! You are crazy I use the option 2 in general :roll:
Psy Posted July 24, 2007 Report Posted July 24, 2007 take that low poly version of the bridge - copy it to either side, select all the faces of all three "bridges" and then subdivide
MrBaracuda Posted July 24, 2007 Report Posted July 24, 2007 They just created regular geometry and converted it to displacement for the bridge That building eventually got cut, though. Nope, thats not how they did it actually. Here it is destroyed......... WTF? if you think about it it's an interesting way of vertix editing. what does the roof look like destroyed?
JeanPaul Posted July 24, 2007 Author Report Posted July 24, 2007 I already told you guys ITS NOT SUBDIVIDE
Bic-B@ll Posted July 24, 2007 Report Posted July 24, 2007 i already told you it's voodoo magic. get over it.
Zeta Posted July 24, 2007 Report Posted July 24, 2007 I already told you guys ITS NOT SUBDIVIDE yeah because im not using subdivide all day long atm. I can't speak for the roof as ive not seen its destroyed form but there's a 99.9% chance it is subdivided. The bridge arch was 100% created in that way
Zeta Posted July 24, 2007 Report Posted July 24, 2007 oh snap http://www.badongo.com/file/3842818 I don't even get why that bridge is displacement in the first place but whatever
JeanPaul Posted July 25, 2007 Author Report Posted July 25, 2007 oh snap http://www.badongo.com/file/3842818 http://i10.tinypic.com/6d20rbr.jpg http://i14.tinypic.com/4yqck8y.jpg I don't even get why that bridge is displacement in the first place but whatever Okay okay, so did you subdivide a MUCH wider version and then just clip off the wider parts? Or how did you do this? EXPLAIN PLZ On another note, I have another question to ask you guys, I started orangemapping last night and so far I have the bridge part of the map (main centerpiece) mapped length wise..........BUT its 4096 units long! Is that too long? Keep in mind that there will be huge mounds of rubble a fallen buildings blocking most of the view, but is that too long for one straight road?
twiz Posted July 25, 2007 Report Posted July 25, 2007 oh snap http://www.badongo.com/file/3842818 http://i10.tinypic.com/6d20rbr.jpg http://i14.tinypic.com/4yqck8y.jpg I don't even get why that bridge is displacement in the first place but whatever Okay okay, so did you subdivide a MUCH wider version and then just clip off the wider parts? Or how did you do this? EXPLAIN PLZ On another note, I have another question to ask you guys, I started orangemapping last night and so far I have the bridge part of the map (main centerpiece) mapped length wise..........BUT its 4096 units long! Is that too long? Keep in mind that there will be huge mounds of rubble a fallen buildings blocking most of the view, but is that too long for one straight road? Its up to you. Sounds pretty long. Just throw a big freakin box around it, throw a few lights around, compile, and go run around on it. If it seems too big, make it smaller. At least thats what I do because my perception of space is awful. 90% of the time I compile its because I don't know if something is too big or too small(usually too big, I always make things too big ). I am also not sure why they made the bridge a displacement. I would have brushed it personally, but hey.. what do I know. I'd just make a cylinder on its side with twice the desired number of segments(in this case, 32), then vertex manipulate boxes until they're as close to the vertices of the cylinder as possible. But then again, I suck.
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