Gorion Posted August 2, 2007 Report Posted August 2, 2007 well, 10 minutes is long, but optimizing in outdoor maps is a bit harder than indoor i guess.
JeanPaul Posted August 2, 2007 Author Report Posted August 2, 2007 well, 10 minutes is long, but optimizing in outdoor maps is a bit harder than indoor i guess. Yeah I know, 10 minutes is unbearable Maybe there is something I can figure out. It makes me wonder what its like to compile a Valve made map, but I doubt they give a shit because they do have compile farms, those lucky bastards.
JeanPaul Posted August 2, 2007 Author Report Posted August 2, 2007 turn vvis off For testing, yes. But never for a final map. Vvis is your #1 priority as its what results in a playable map or not
Minos Posted August 7, 2007 Report Posted August 7, 2007 I cleaned this up a bit and reopened the thread since it was unfair to JeanPaul. Keep it civil here guys. If you got nothing to add stay away from the thread and just don't post here. If you want to mock him do it in PMs.
Buddy Posted August 8, 2007 Report Posted August 8, 2007 As for VVIS, without it you might get really weird shadow casting but for testing it's ok to turn it off.
KoKo5oVaR Posted August 8, 2007 Report Posted August 8, 2007 I just wanted to add something to the thread for the people who are still wondering, Seldoon asked me about how to do the bridge in displacements That one : Thanks for your comments guys. Well anyways, I pretty much have no idea how Valve did this........... Well i figured out a method by myself, and i've quickly made a little walktrough of it. here it is http://kokosovar.free.fr/tutoarch/
KoKo5oVaR Posted August 8, 2007 Report Posted August 8, 2007 And yeah, using displacements rather than brushes to make arches is pretty cool if you are using a texture with a border : EDIT : and yeah try that with brushes :x JP i hope you'll make really Cuuurrrvvyy maps
mabufo Posted August 8, 2007 Report Posted August 8, 2007 I think JP is the only HL mapper who knows how to make proper curves.
JeanPaul Posted August 8, 2007 Author Report Posted August 8, 2007 JP i hope you'll make really Cuuurrrvvyy maps I will see what I can do! I think JP is the only HL mapper who knows how to make proper curves. Well, I like to think so I just wanted to add something to the thread for the people who are still wondering, Seldoon asked me about how to do the bridge in displacements That one : Thanks for your comments guys. Well anyways, I pretty much have no idea how Valve did this........... Well i figured out a method by myself, and i've quickly made a little walktrough of it. here it is http://kokosovar.free.fr/tutoarch/ Thanks a lot man, I am going to go try it out now.
Rick_D Posted August 8, 2007 Report Posted August 8, 2007 omg that's what I said like 5 pages ago - nobody listes to me :roll:
KoKo5oVaR Posted August 8, 2007 Report Posted August 8, 2007 omg that's what I said like 5 pages ago - nobody listes to me :roll: Actually, I did see your post after figuring how to do rick_d
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