IZaNaGITheKorn Posted July 19, 2007 Report Posted July 19, 2007 Hiya everybody, some of you may know of me from Interlopers but although i have been registered here for a while i've never introduced myself or posted any of my work. I'm a long time mapper for HL2 and now mapper for Jailbreak: Source (http://www.jailbreaksource.com/) where i'm responsible for new map, model and texture content. I'd just like to pimp my latest map that will be released in the next couple of months with Jailbreak 0.4, as well as muster up some new support for our mod (which BTW is being built up from the ground by only 4 of us). Set in a gulley or Arroyo far off in a nonsensical future, this is a completely team based affair with 2 opposing bases. Heres some screens ... This is the red base, leading into the gully. the displacements still need some work but you get the gist. This is the blue base which again leads to the gulley area which connects them both together. And a couple of random images from other areas of the map. I'm really interested on your thoughts/comments, and i hope you like the shots as i like to think there a good taster of the other content which will be available in next version of JB, which apparently has suffered so far due to its lack of custom content. Thanks everyone!!! IZ http://www.jailbreaksource.com/ Quote
ifO Posted July 19, 2007 Report Posted July 19, 2007 The rock, mud and grass textures I really don't like, the rest is pretty damn nice. In particular the grass is way too 'acid' green and the blend between grass and mud comes out looking like some crazy radioactive glow. A stronger rock texture with a good normal map would really make this, so I'd encourage you to get a source texture from http://www.cgtextures.com/ and make a really strong normal map using CrazyBump. (Example I did: http://aycu04.webshots.com/image/21323/ ... 711_rs.jpg Not perfect with the lighting/specularity but you get the idea) Quote
IZaNaGITheKorn Posted July 19, 2007 Author Report Posted July 19, 2007 Nice!! I'll look into that then. The wife also mentioned how green the grass was, maybe i should start listening to her Thanks mate! Quote
MrBaracuda Posted July 19, 2007 Report Posted July 19, 2007 Your rocks could use some more variety and a less squared shape. How much of the map is seen here and how much of the whole map is taking place on more than one height level? Quote
spacer Posted July 19, 2007 Report Posted July 19, 2007 I really like this map, very halo-esque. I personally like the idea of a one level map, I think it'll play quite well. The grass and rock textures need reworking though, as ifO's said. Really wants to make me start my JB map D:. Quote
IZaNaGITheKorn Posted July 19, 2007 Author Report Posted July 19, 2007 Your rocks could use some more variety and a less squared shape. How much of the map is seen here and how much of the whole map is taking place on more than one height level? Aye, as already stated i'm still working on the displacements despite the fact the rest of the map is pretty much complete and i will increase the texture size of the cliffs as well as add a bit of spice to them using bumpmaps. You can see about half of the map in the screenshots and the map actually has two levels split at about 70% by 30%. Is only having one level a problem anyway? Anyway, thanks for the comments thus far, i really appreciate everyones views, be it positive or negative!! Quote
Rick_D Posted July 19, 2007 Report Posted July 19, 2007 multiple levels of height make a map more interesting to play - you are not just swiveling your mouse left and right, but worrying about up and down too. Quote
dux Posted July 20, 2007 Report Posted July 20, 2007 I like it. But one thing thats getting on mah tittehs is those silver pipes going across the ceiling in this shot (on the right) : And thinking about it I'm not too keen on those rusty grate decal covers, either. Quote
JeanPaul Posted July 20, 2007 Report Posted July 20, 2007 Anything HL2 in any of those shots needs to be gone, right now. Especially the pipes. But it looks pretty good otherwise, if not a bit simplistic in the textures. Quote
MrBaracuda Posted July 20, 2007 Report Posted July 20, 2007 How much of the map is seen here and how much of the whole map is taking place on more than one height level? You can see about half of the map in the screenshots and the map actually has two levels split at about 70% by 30%. Is only having one level a problem anyway? multiple levels of height make a map more interesting to play - you are not just swiveling your mouse left and right, but worrying about up and down too. I'm not sure if I am right, but since it looks like some sort of CTF map with two bases and those very similar, I suppose you just mirrored the bases. So, since I cannot see many height differences, my guess is that your map will most likely be boring, if not at least for me. You could get in some additional routes; for example one that ends at the waterfall above the corridor, so there's just a hole you can pop out of. Stuff like that on a different level. Post a layout if you can Quote
IZaNaGITheKorn Posted July 20, 2007 Author Report Posted July 20, 2007 Post a layout if you can Narr that would be far too difficult for me buddy :wink: ... oh wait there, ... Its a bit old and has changed a small amount since this was taken. Your entitled to your opinion of course, thats why i posted this here after all multiple levels of height make a map more interesting to play - you are not just swiveling your mouse left and right, but worrying about up and down too. I see what you mean, and that go's without saying Gabe. As stated though there are 2 levels for that reasoning but if people are more concerned about this i'll be sure to make my next JB map have more levels for interests sake. I guess my main concern this time was create something more balanced then any previous map i have built and i got sidetracked because of that. Dux, i didn't really see a problem with them before, but they are kinda random looking in this image (too bright maybe) :wink: nothing i cant reskin though and i'll change the man holes to a custom one that blends in more! Ta mate!! Quote
IZaNaGITheKorn Posted July 20, 2007 Author Report Posted July 20, 2007 Just pointing out that i remember you posting on older maps of mine at Interlopers a couple of years back, except you went by the name Gabriel Logan back then :wink: Quote
Rick_D Posted July 20, 2007 Report Posted July 20, 2007 ah I see, odd - you made that map with the big cityscape and lots of nice lighting right? Well, this map isn't as good as that Quote
Skjalg Posted July 20, 2007 Report Posted July 20, 2007 why did you call me Gabe? I thought that was your name Rick? Quote
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