Jump to content

Recommended Posts

Posted

Hi guys!

This is a beta version of my first map.

Behind the APC is nothing, but, it´s just a beta! :wink:

In another Version the street is much longer.

I know, it isn't a good map...

Most of the textures are just placeholder.

Sorry for deleting most of the Pics, but, like you said, the map is too worse. :(

And, I repeat:

THIS IS MY FIRST TRY EVER!!!!!!

yhvl3s.jpg

hflvrb.jpg

wut5w.jpg

Posted

Ouch, is it the end of mapcore ?

:shock::shock::shock::shock:

Spend some time looking at other people's (focus on Turtle Rocks for now) maps and try to capture some of the eye for detail and the importance of texturing. You haven't ever seen a wall that looks like that in your life unless we're not living on the same planet, so don't use the texture. "Is this plausible?" Is your new criteria :shock::shock::shock:

Posted

Buddy your avatar is wonderfully fitting to "O.M.G" :D

Simon, try to find some references photos of citys or whatever and compare what differs your map/geometry from the reference. Also there are lots of scaling issues, rooms are to high.

Posted

Oh come on guys, I've seen MUCH MUCH MUCH worse 1st tries. Give the guy a break.

Just keep at it. Look at other people's work, go run through a few levels of HL2 and see how they use floor textures/wall textures etc together. Thats the first big learning curve, is using textures appropriately. The size/scaling issue just takes some time to know how big things 'look' in game. After that you can start to worry about props/entities/lighting(!!!) etc.

Posted

Hmm, the textures aren`t the worst thing in your map.

Please improve the lighting. Choose lights with less contrast to the world. Dont make them too bright, dont use white lights....

Set them in positions where they wont cast too sharp shadows.

(btw: you don`t live together with a Martha and an Andi in Trier, don`t you? (just a question of interest^^ i slightly know a simon from trier, maybe it is you ;) ))

Posted

Now, which textures should i use?

yeah and how long is a piece of string - it's not like some magical texture that we've been hiding from you is going to make your map amazing.

where did this influx come from? Has someone been talking about mapcore on other forums?! Loose lips sink ships...

Posted

It's his first try. Quit being assholes.

QFT.

First Screenshot: What's going on with the textures? The blue strip is supposed to be aligned to the bottom. Also, the red light appears to have no light source and doesn't really work well with the white textures.

Second Screenshot: The lights are WAY TO BRIGHT! It's like you left the default value. Use something more suitable for the light source such as a brightness of 50. Change the light colour as well. Hell, why not look here.

Third Screenshot: What's going on here? I would claim that it is fullbright if it weren't for the shadows (which are casting in the wrong direction btw) use the following guides.

Choose a sky you like from here and use the corresponding light_env settings from here.

That's how you crit people. :cool:

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...