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We've got Hostiles- Remake


MR LambdA

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The textures you're using don't really fit together very well. You've got some really dirty textures above relatively clean ones, and then the floor is pristine despite the rest of the scene being quite dilapidated. I'd also think about replacing the upper wall texture as it doesn't go well with the ones below it. Also, the way you have the four floor tiles coming loose all as one piece looks weird. If there's a grate under there, surely it'd have some kind of marking(s) on top and perhaps a metal cover instead?

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Try to be original with your remakes :|

This is Kester's work from BM

bmsc1a30028ie6.th.jpg

Same exact vent, beam texture choice, billboard placement and that cart being there feels like more than a coincidence

EDIT: The vent being the same is understandable, but the rest is a little ehhhhhh

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I almost like this more than Kester's map :oops: x1000

anyways, you really need to work on your texturing, in one scene you have maybe 50 something textures. And 10 totally different ones for all the walls. That makes NO sense, you need to pick one and stick with it, and if you do a height break like at the left, then pick one and stick with it for the entire top.

If you don't, it ends up looking quite a mess as that screenshot atests.

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Try to be original with your remakes :|

This is Kester's work from BM

bmsc1a30028ie6.th.jpg

Same exact vent, beam texture choice, billboard placement and that cart being there feels like more than a coincidence

EDIT: The vent being the same is understandable, but the rest is a little ehhhhhh

... and ? It doesn't really matter coz Kester hes suposes to work on a new version of his remake... :oops: (Quoted from Kester)

Go back to your "So Freaking Awesome Work" bud !

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