Jump to content

Recommended Posts

Posted

I decided to write a tutorial covering my methods of producing and documenting level design ideas. This tutorial covers where to look for ideas/inspiration and how to put them on paper for current or future reference. You can read the tutorial here:

http://www.methodonline.com/ld_ideas.htm

Feedback is welcome. What did you guys like? What did you dislike? What would you like to see more of?

-Method

Posted

you forgot games at inspiration ;)

a thing i would want to add would be sketching in pseudo 3d.. seen from a static camera angle you see the whole level, and try to map it out (just like in a 3d viewport/hammer/maya/3dsm). of course there'll be point where you have to compensate some places, but even at that, it adds wholeness and of course a perspective overview.

other than that, the whole tut is a bit short, i guess you could elaborate a bit more on the sections.

Posted

The way a level designer can create atmosphere is by paying attention to shape, space and lighting.

You forgot color :)

Very nice tutorial imo. There aren't lots of tutorials covering that aspect of level design. Looking forward to more :cool:

Posted

You guys are funny with your pseudo 3d comments. What's important is the level itself, not the sketches, unless you want to be a concept artist. Some skip sketching step and go straight to the editor itself. Don't limit yourself by making precise and clean sketches.

-Method

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...