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Posted

Not to put a downer on peoples work, but a lot of these textures would seriously benefit from normal maps, and some of them are pretty much redundant. For instance no matter how beautiful that HEV recharger texture is, if you were to be making this sort of stuff for a modern game such an object would be a skinned, normal mapped 3d model, not a block with a beautiful texture on it.

Some amazing work here tho, possibly some of it could be brought into a 3d app and then a normal map created for them later.

Posted

Thanks guys, these textures realy helped my hl1, svencoop map, how ever there was a glue texture missing, so i just took a chunck out of one of the textures

2bases20001_thumb.JPG

http://ammahls.com/sc/2bases20001.JPG

2bases20002_thumb.JPG

http://ammahls.com/sc/2bases20002.JPG

I will upload the glue, though i wont claim it to be my work

Adam

edit

I think the person that made the med machine tex, should make it a little more dif, it looks to much like the old one

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Posted

not easy with 512 maps, it should come with bump map, not normal map, because there is a minimum pixel width to render depth on normalmap

No it's actually quite easy to do that. Paint a greyscale map in Photoshop, black is down, white is up. Then convert that into a normal map. This way you can have more dynamic structure to your normal map without having to model it. I do it every day and it works fine for me. The painted way isn't always the best way but it can do most normal maps pretty well if your grayscale map is good and defined.

Posted

not easy with 512 maps, it should come with bump map, not normal map, because there is a minimum pixel width to render depth on normalmap

No it's actually quite easy to do that. Paint a greyscale map in Photoshop, black is down, white is up. Then convert that into a normal map. This way you can have more dynamic structure to your normal map without having to model it. I do it every day and it works fine for me. The painted way isn't always the best way but it can do most normal maps pretty well if your grayscale map is good and defined.

Posted

Bump maps are greyscale maps.. But the sort of greyscale map you need for the normal map conversion is different from the usual bump map as you cant have too much fuzz in it or the normal map will look pooish.

You can take your diffuse, desaturate it, then mess with levels till you have something that is useable (check the preview pane in the normal map converter in PS to see what it looks like). Sometimes you have to manually go in and brighten some parts up in order to get the right effect.

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