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Posted

ok apparently i should have been more clear, i meant it doesnt tile without artifacts. so THERE! JERKS!

show_madness.jpg

i consider that to be a major artifact. The top section is with the artifacts removed and the old highlights replaced.

Posted

ok so i thought i might try my hand a something a bit more challenging with perhaps some metal in it and i came across this texture

freezerd1.jpg

but im having a whole lot of trouble to get a good shape out those edges so i was thinking about a bevel effect... which i had with eye candy back with photoshop 5... uhm so anyways i was wondering if there was a way around using premade effects for this one or if there was a good plug-in with a bunch of useful effect that you guys could suggest (preferably a free one :roll:)

Posted

i would use a bevel just because its so difficult to create that by hand, but afterwards i would enhance the edges of the bevel with dodge/burn as fit. Also erase little knicks out of the surface edge that is being beveled so you dont have that perfect edge that makes it look so CG.

Posted

I don't see much error in terms of tiling for that textures, all I see is a bunch of white errors which muck it up! Anyways, I've gotten all the textures onto one file server now, but I know there is another out there. Is everyone alright with our development team using the textures (all credits given of course)?

Posted

csharp i think you should make the entire texture the color of your shadowed area, and then make the shadow a little darker. would look more like the origional

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