Quakis Posted July 11, 2007 Report Share Posted July 11, 2007 Reading through Hourences portfolio again recently and noticed he takes on remote off site work? That is pretty much doing the work without physically being in that studio for whatever task given right? Does anyone else around here also do that or am I mistaken about it? Otherwise, I'm pretty interested to know more about it, how the process works, sending off the work etc. I'm not really interested in physically working in the game industry in one set studio, but doing odd jobs does - that is ofcourse after I gain a lot more experience and improve since the stuff I have isn't exactly anywhere near game dev quality. I'd be willing to go full speed ahead and learn as much as I can on the engine side of things, improve my modelling and graphic editing. But I'm still unsure and that's why I've opened this topic... to get more information about it if any. Quote Link to comment Share on other sites More sharing options...
Warby Posted July 11, 2007 Report Share Posted July 11, 2007 Reading through Hourences portfolio again recently and noticed he takes on remote off site work? That is pretty much doing the work without physically being in that studio for whatever task given right? yes ... Does anyone else around here also do that or am I mistaken about it? i did for half a year and found it to be really anti-social and depressing. Otherwise, I'm pretty interested to know more about it, how the process works, sending off the work etc. i used putty and tortoise svn to check out what ever files of the project i needed. usually i think you just get a piece of concept art and some writen instructions about what to do and what file format you have to deliver it in and than send it per mail. I'm not really interested in physically working in the game industry in one set studio, but doing odd jobs does - that is ofcourse after I gain a lot more experience and improve since the stuff I have isn't exactly anywhere near game dev quality. working physically at a studio is the way to go in my eyes ! I'd be willing to go full speed ahead and learn as much as I can on the engine side of things, improve my modelling and graphic editing. But I'm still unsure and that's why I've opened this topic... to get more information about it if any. thats a wise course of action but you can also learn to be a better artists / designer / coder AT a game studio just apply for some lengthier internships at a studio somewhere around the area where you live Quote Link to comment Share on other sites More sharing options...
Sa74n Posted July 11, 2007 Report Share Posted July 11, 2007 what warby said. usually its a lot easier to snap up some contract work if you got inhouse experience and shipped titles. otherwise you're just gonna get the shitty stuff. remember that when you apply for remote work you might not be the only one and you might have some tough competition. get as many reasons as possible to convince a company to hire you! you dont need a job (remote or on-site) to improve your skills though. if you have a desire to do so you should just go ahead, paid or not, and improve as much as you can. Quote Link to comment Share on other sites More sharing options...
Hourences Posted July 11, 2007 Report Share Posted July 11, 2007 I got a big piece on this in my new book. Im doing remote work NEXT to my existing work, there are reasons for that. Dont be fooled, this is not easy to pull off at all. -Level Design is a core position, very few studios outsource core tasks like levels, thus theres not a huge amount of work out there, hard to keep up full time. -This is a specialized position, you need to be damn good and be able to work completely on your own with very little supervision and a very good grip on your time, thats not all too easy. -99 percent of all remote jobs are never ever advertised, you cant get hold of it without knowing the right people or simply be known by the right people. Catch attention, Im doing my best to do so -You need to be a really fast worker, time is money. -Etc. The thing is, remote work is a great way to be a gamedev in the comfort of your own house and to get your portfolio filled up in no time at all. It also offers varied work and youre the boss, kind off. BUT its hard to pull off, its highly insecure, theres little work available and you indeed do gain less experience of it. You will always be the guy who gets a task and have to complete it. You can never become the lead and be the one whos in control. That can be frustrating. Quote Link to comment Share on other sites More sharing options...
e-freak Posted July 11, 2007 Report Share Posted July 11, 2007 I'd be willing to go full speed ahead and learn as much as I can on the engine side of things, improve my modelling and graphic editing. But I'm still unsure and that's why I've opened this topic... to get more information about it if any. thats a wise course of action but you can also learn to be a better artists / designer / coder AT a game studio just apply for some lengthier internships at a studio somewhere around the area where you live What level of skill do you need to start on such an internship? Let's say I've absolutely no idea of 3dsmax or maya, can handle a little hammer editor and have ever specialized in photoshop work (which is my case) - could I still profit from an internship? I always though even an internship would require you to be 100% familar with all tools (apart from intern tools ofc)... Quote Link to comment Share on other sites More sharing options...
Zeta Posted July 11, 2007 Report Share Posted July 11, 2007 I currently work in this way but will be applying soon to a company that is local to me (england) unless a second project opens up that im really keen to work on. I have found i really don't enjoy working from home after the novelty of the first couple of weeks wears off. It takes a lot of concentration to keep working within 9-5 since you are not in a proper working environment. I've also found i miss a lot of the socialising with coworkers that actually being on site with something / school provides. I'm also getting screwed by the conversion between $ and £ right now as my salary is in dollars. I love the work im doing (level design/modelling) but would prefer to be going into work to do it! ed- hey satan, what made you decide to leave splashdamage? I've considered applying there in the near future and was just wondering what you thought about the place? Quote Link to comment Share on other sites More sharing options...
Zacker Posted July 11, 2007 Report Share Posted July 11, 2007 e-freak, an internship position usually requires you to be both skilled and familiar with the tools. Zete, he left to study on, he got another topic about it. Quote Link to comment Share on other sites More sharing options...
Psy Posted July 11, 2007 Report Share Posted July 11, 2007 I currently work in this way but will be applying soon to a company that is local to me (england) /quote] Where you going? There doesn't seem to be many game companies here in England. Quote Link to comment Share on other sites More sharing options...
Sa74n Posted July 11, 2007 Report Share Posted July 11, 2007 psycho: theres plenty of studios in the UK. this is just the south east and theres probably even more that are not listed: http://gamedevmap.com/index.php?tool=lo ... uth%20East Quote Link to comment Share on other sites More sharing options...
FrieChamp Posted July 11, 2007 Report Share Posted July 11, 2007 psycho: theres plenty of studios in the UK. this is just the south east and theres probably even more that are not listed: http://gamedevmap.com/index.php?tool=lo ... uth%20East Man, I was looking for that map a few weeks ago and couldn't find it! Quote Link to comment Share on other sites More sharing options...
Metal-la-la-la Posted July 11, 2007 Report Share Posted July 11, 2007 Wow, thanks for this map, it's very useful About the freelance / remote off site work, i pretty agree with warby. It's really anti-social and depressing. Plus, i don't like this mix of work and home at the same place. I had the feeling to never stop to work. Also, it's pretty hard for me to work when i have MSN, ICQ, the TV and some games icons which tease me on my desktop. Really, this working method is really special. Try it if you want but i really hated it. I definitely prefer to work in a studio, with people around me, a real team spirit and some exchange of ideas, point of view and such. Quote Link to comment Share on other sites More sharing options...
Psy Posted July 11, 2007 Report Share Posted July 11, 2007 Thanks for the map. I also find it hard to work by myself on maps because I get easily distracted by things like the internet and MSN. Working in studio would be a lot easier because you have other people to talk to you when you're feeling a bit bored. Quote Link to comment Share on other sites More sharing options...
dux Posted July 11, 2007 Report Share Posted July 11, 2007 I'm doing ok for myself with Off Site work. Managed about 8k so far. Best thing I've ever done. People moaning about it sucking obviously aren't going about it the right way. Quote Link to comment Share on other sites More sharing options...
Psy Posted July 11, 2007 Report Share Posted July 11, 2007 Who you working for Dux? Quote Link to comment Share on other sites More sharing options...
Zeta Posted July 11, 2007 Report Share Posted July 11, 2007 It's not the work or pay that isn't optimal, just the working environment. I just don't like being at home all the time, not meeting new people etc. Quote Link to comment Share on other sites More sharing options...
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