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Shack (UE3) [update: september 5, Near final screenies]


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Posted

So this is the near final version of the scene. There are a few loose odds and ends but the next update will be posted in the "finished level" section.

Feedback is more welcome than ever so be picky as you enjoy the next 12 shots

A note: Decided to skip the water as both version of watermaterials I've experimented with have been a tad too expensive for the scene.

Latest images:

September 5

01.jpg

02.jpg

03.jpg

04.jpg

05.jpg

06.jpg

07.jpg

08.jpg

09.jpg

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12.jpg

(Update September 3)

Sorry for the lack of updates, real life catching up with me. :)

Heres a few pictures.

http://www.lidstrom.nu/tomas/030907/1.jpg

http://www.lidstrom.nu/tomas/030907/2.jpg

First pictures posted:

http://img237.imageshack.us/my.php?image=32317877dw6.jpg

http://img329.imageshack.us/my.php?image=33917170cx4.jpg

Update August 4:

Spent some more time working on the scene. Made a bunch of props and made some terrain. Also took care of some stuff that was mentioned in this thread.

The mountain in the pictures is my first model I've made using Mudbox. In the next update I'm hoping it will be 100% compleate with effects, some more props and a tree or two.

Feedback is, as always, welcome. (Also, i cant get images to show up in this thread, anyone know whats up with that?)

Here are the pics

http://img263.imageshack.us/my.php?image=shackwip01hz2.jpg

http://img517.imageshack.us/my.php?image=shackwip02td1.jpg

http://img508.imageshack.us/my.php?image=shackwip03ht9.jpg

Update: Augst 7

Mostly spent the last few days tweaking, making sure no gemetry intersects eachother (even tho i'm not compleatly done with that yet), tweaking lighting, making a few more props and what not.

Next up I'm gonna make a few more props (fishing equipment and possibly a raincoat hanging of the wall, some fishing nets spread about) an old wodden boat, water (even tho i have no idea hwo to make water in UE3) and finally try to do some vegetation.

Meanwhile, enjoy these new pics. I included a shot of the entire area with materials turned off so you just see the geometry and lighting.

http://img245.imageshack.us/my.php?image=shackwip05ix1.jpg

http://img374.imageshack.us/my.php?image=shackwip06yy8.jpg

http://img504.imageshack.us/my.php?image=shackwip07di6.jpg

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Posted

Cheers =)

You're the second one to mention D2 Act 3, though personally it never came to my mind when making it. I'll be moving further away from fantasy with the rest of the scene tho, making it a bit more technological. youll see :)

  • 4 weeks later...
Posted

Looks good yeah. The candles dont seam to be really bright tho. You should do a multiply with a constant1 to get them to to bloom and look like they really cast light, instead of just looking yellow.

Bumping up the brightness of their light actors could also bring it more alive.

Posted

Slainchild, yea all meshes are lightmapped.

About the light, its still a big wip. Last i posted people said it was too bright ;D I'll fiddle some more and see if i can get it to look better and i'll definatly boost the lightsources shinyness.

Thanks for the feedback:)

Edit

The multiply with a constant on the lantern worked out great, will post pics later. Thanks hour!

Posted

Its much better. It would help heaps if there was a sky and all so get started on that :)

I know that this is just a fun environment, but in a production you cant lightmap all your meshes and a considerable amount of them should be vtx lit.

Just for my own curiousity, how long does it take to rebuild this and whats the filesize?

I am working on an indepth water tutorial for UE3 but it wont be up until october or something. If you want I can give you all the pictures and source files already and you can try rebuilding it already.

http://users.pandora.be/Hourences/watermaterial.jpg

IRC for more stuff.

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