Drevlin Posted July 10, 2007 Report Share Posted July 10, 2007 So this is the near final version of the scene. There are a few loose odds and ends but the next update will be posted in the "finished level" section. Feedback is more welcome than ever so be picky as you enjoy the next 12 shots A note: Decided to skip the water as both version of watermaterials I've experimented with have been a tad too expensive for the scene. Latest images: September 5 (Update September 3) Sorry for the lack of updates, real life catching up with me. Heres a few pictures. http://www.lidstrom.nu/tomas/030907/1.jpg http://www.lidstrom.nu/tomas/030907/2.jpg First pictures posted: http://img237.imageshack.us/my.php?image=32317877dw6.jpg http://img329.imageshack.us/my.php?image=33917170cx4.jpg Update August 4: Spent some more time working on the scene. Made a bunch of props and made some terrain. Also took care of some stuff that was mentioned in this thread. The mountain in the pictures is my first model I've made using Mudbox. In the next update I'm hoping it will be 100% compleate with effects, some more props and a tree or two. Feedback is, as always, welcome. (Also, i cant get images to show up in this thread, anyone know whats up with that?) Here are the pics http://img263.imageshack.us/my.php?image=shackwip01hz2.jpg http://img517.imageshack.us/my.php?image=shackwip02td1.jpg http://img508.imageshack.us/my.php?image=shackwip03ht9.jpg Update: Augst 7 Mostly spent the last few days tweaking, making sure no gemetry intersects eachother (even tho i'm not compleatly done with that yet), tweaking lighting, making a few more props and what not. Next up I'm gonna make a few more props (fishing equipment and possibly a raincoat hanging of the wall, some fishing nets spread about) an old wodden boat, water (even tho i have no idea hwo to make water in UE3) and finally try to do some vegetation. Meanwhile, enjoy these new pics. I included a shot of the entire area with materials turned off so you just see the geometry and lighting. http://img245.imageshack.us/my.php?image=shackwip05ix1.jpg http://img374.imageshack.us/my.php?image=shackwip06yy8.jpg http://img504.imageshack.us/my.php?image=shackwip07di6.jpg Quote Link to comment Share on other sites More sharing options...
FMPONE Posted July 11, 2007 Report Share Posted July 11, 2007 I think that looks really quite awesome, keep it up Quote Link to comment Share on other sites More sharing options...
Minos Posted July 11, 2007 Report Share Posted July 11, 2007 I love the Diablo 2 (third act) atmosphere:D Quote Link to comment Share on other sites More sharing options...
Drevlin Posted July 11, 2007 Author Report Share Posted July 11, 2007 Cheers =) You're the second one to mention D2 Act 3, though personally it never came to my mind when making it. I'll be moving further away from fantasy with the rest of the scene tho, making it a bit more technological. youll see Quote Link to comment Share on other sites More sharing options...
El Moroes Posted July 12, 2007 Report Share Posted July 12, 2007 It sounds good but I don't like your fog, I thing it's too white when you compare with the rest! Quote Link to comment Share on other sites More sharing options...
Drevlin Posted August 4, 2007 Author Report Share Posted August 4, 2007 UPDATE check first thread Quote Link to comment Share on other sites More sharing options...
Scinbed Posted August 4, 2007 Report Share Posted August 4, 2007 Looks nice.. Are you lightmapping all of the meshes? Quote Link to comment Share on other sites More sharing options...
Hourences Posted August 4, 2007 Report Share Posted August 4, 2007 Looks good yeah. The candles dont seam to be really bright tho. You should do a multiply with a constant1 to get them to to bloom and look like they really cast light, instead of just looking yellow. Bumping up the brightness of their light actors could also bring it more alive. Quote Link to comment Share on other sites More sharing options...
Grinwhrl Posted August 4, 2007 Report Share Posted August 4, 2007 Looks very cool. I agree with Hourences about the lighting inside notbeing bright enough. Quote Link to comment Share on other sites More sharing options...
Drevlin Posted August 4, 2007 Author Report Share Posted August 4, 2007 Slainchild, yea all meshes are lightmapped. About the light, its still a big wip. Last i posted people said it was too bright ;D I'll fiddle some more and see if i can get it to look better and i'll definatly boost the lightsources shinyness. Thanks for the feedback:) Edit The multiply with a constant on the lantern worked out great, will post pics later. Thanks hour! Quote Link to comment Share on other sites More sharing options...
Drevlin Posted August 8, 2007 Author Report Share Posted August 8, 2007 Update! Check first thread Quote Link to comment Share on other sites More sharing options...
Rick_D Posted August 8, 2007 Report Share Posted August 8, 2007 looking nice Quote Link to comment Share on other sites More sharing options...
Hourences Posted August 8, 2007 Report Share Posted August 8, 2007 Its much better. It would help heaps if there was a sky and all so get started on that I know that this is just a fun environment, but in a production you cant lightmap all your meshes and a considerable amount of them should be vtx lit. Just for my own curiousity, how long does it take to rebuild this and whats the filesize? I am working on an indepth water tutorial for UE3 but it wont be up until october or something. If you want I can give you all the pictures and source files already and you can try rebuilding it already. http://users.pandora.be/Hourences/watermaterial.jpg IRC for more stuff. Quote Link to comment Share on other sites More sharing options...
JeanPaul Posted August 8, 2007 Report Share Posted August 8, 2007 Wow, that looks awesome. Now did you create all those static meshes? And what game is this for? Quote Link to comment Share on other sites More sharing options...
Buddy Posted August 8, 2007 Report Share Posted August 8, 2007 The only game that is UE3 based and have editor atm is Roboblitz. Quote Link to comment Share on other sites More sharing options...
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