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Posted

Here is de_civil. R_speeds are fairly good but there are spikes in some corners (which you shouldnt be going to anyway). I've been iffy on the sky but the moon is three times the size it should be and at a 90 degree angle. It.... kinda fits if you go in game :D. After extensive playtesting and an overall liking of the layout, its safe to say that the map is very playable. I tried to keep it simple. It plays fairly fast because of that. Overall build took me about 2 1/2 months. Has a fairly good easter egg too. Here are the shots and dl:

civil.jpg

civil1.jpg

civil2.jpg

civil3.jpg

civil4.jpg

civil5.jpg

overview:

civilover.jpg

download: here

constructive criticism please. enjoy :D.

Posted

Looking good, maybe a tad too small (judging from the overview shot)?

ya, i wanted the gameplay to be fast which it is. of course, the regular standards for a de_ map are in place such as ct's are able to get there before the t's and so on.

cool, could have used some more colors here and there,.. but i like it

yea i know. there are a lot of textures nonetheless. about 150 if im not mistaken.

how do you plant the bomb on the wall

i think the target being on the wall can be seen a lot better than when its on the ground... (plus theres pretty much no room for a decal on the ground near the bsite that can be easily seen).

Posted

didn't read all the comments, but lemme say this.

You have the most bland lighting ever, and with your UBER BRIGHT LIGHTS that doesn't seem at all realistic. So get highlight sin your lighting, texturing, and brushwork, and than maybe this can be considered "final"

Posted

didn't read all the comments, but lemme say this.

You have the most bland lighting ever, and with your UBER BRIGHT LIGHTS that doesn't seem at all realistic. So get highlight sin your lighting, texturing, and brushwork, and than maybe this can be considered "final"

Agreed. If plain butter could smother a map whilst giving out light, then... er... this would be the result. More contrast, more excitement, more funk, please.

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