MagicTMP Posted August 31, 2004 Report Posted August 31, 2004 Here is de_civil. R_speeds are fairly good but there are spikes in some corners (which you shouldnt be going to anyway). I've been iffy on the sky but the moon is three times the size it should be and at a 90 degree angle. It.... kinda fits if you go in game . After extensive playtesting and an overall liking of the layout, its safe to say that the map is very playable. I tried to keep it simple. It plays fairly fast because of that. Overall build took me about 2 1/2 months. Has a fairly good easter egg too. Here are the shots and dl: overview: download: here constructive criticism please. enjoy . Quote
OL Posted August 31, 2004 Report Posted August 31, 2004 looks pretty good, second pic could benefit from different textures on those pillers and roof supports. Quote
MagicTMP Posted August 31, 2004 Author Report Posted August 31, 2004 yea, now looking at it theres not too much variation. its already released in other various places and i dont want any bsp confusion. Quote
FrieChamp Posted August 31, 2004 Report Posted August 31, 2004 Looking good, maybe a tad too small (judging from the overview shot)? Quote
Pericolos0 Posted August 31, 2004 Report Posted August 31, 2004 cool, could have used some more colors here and there,.. but i like it Quote
Duff-e Posted August 31, 2004 Report Posted August 31, 2004 how do you plant the bomb on the wall Quote
Bic-B@ll Posted August 31, 2004 Report Posted August 31, 2004 did you desaturate the pics or something whoa D: Quote
MagicTMP Posted August 31, 2004 Author Report Posted August 31, 2004 Looking good, maybe a tad too small (judging from the overview shot)? ya, i wanted the gameplay to be fast which it is. of course, the regular standards for a de_ map are in place such as ct's are able to get there before the t's and so on. cool, could have used some more colors here and there,.. but i like it yea i know. there are a lot of textures nonetheless. about 150 if im not mistaken. how do you plant the bomb on the wall i think the target being on the wall can be seen a lot better than when its on the ground... (plus theres pretty much no room for a decal on the ground near the bsite that can be easily seen). Quote
RA7 Posted September 2, 2004 Report Posted September 2, 2004 Added mirror @ http://www.lanmaniax.com Quote
von*ferret Posted September 2, 2004 Report Posted September 2, 2004 didn't read all the comments, but lemme say this. You have the most bland lighting ever, and with your UBER BRIGHT LIGHTS that doesn't seem at all realistic. So get highlight sin your lighting, texturing, and brushwork, and than maybe this can be considered "final" Quote
Tequila Posted September 2, 2004 Report Posted September 2, 2004 didn't read all the comments, but lemme say this. You have the most bland lighting ever, and with your UBER BRIGHT LIGHTS that doesn't seem at all realistic. So get highlight sin your lighting, texturing, and brushwork, and than maybe this can be considered "final" Agreed. If plain butter could smother a map whilst giving out light, then... er... this would be the result. More contrast, more excitement, more funk, please. Quote
Crackerjack Posted September 3, 2004 Report Posted September 3, 2004 Your brush work seems to be decent in areas, but as others said, your really lacking alot of color, and ur lighting is really bland. Try using spotlights in certain areas, they really make a great difference. Quote
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