Fergo Posted June 26, 2007 Report Share Posted June 26, 2007 Hello there! After a long time without messing around with Hammer, yesterday I decided to create a map for The Specialists. The theme? Construction yard. The map is a bit heavy ( 1800 w_polys in some places ), but I don't plan to sacrifice the details of the level to decrease the polycount ( now days 1800 polys is easy to almost all video-cards ). So here's the pictures followed by the download link. Hope you enjoy! PICS: DOWNLOAD: http://www.fergonez.net/files/ts_constryard.rar Seeya! Fergo Quote Link to comment Share on other sites More sharing options...
FMPONE Posted June 26, 2007 Report Share Posted June 26, 2007 Looks cool as hell man! Nice work Quote Link to comment Share on other sites More sharing options...
Minos Posted June 26, 2007 Report Share Posted June 26, 2007 Wow awesome brushwork GJ FERGONEZ!! Quote Link to comment Share on other sites More sharing options...
Fergo Posted June 26, 2007 Author Report Share Posted June 26, 2007 Thanks! I'm recompiling the map with a new light_env color ( suggested by Min0 ). Sorry to post this at the "Finish Work" and recompile the map after this Fergo Quote Link to comment Share on other sites More sharing options...
Quakis Posted June 26, 2007 Report Share Posted June 26, 2007 How are those steps connecting? Quote Link to comment Share on other sites More sharing options...
Fergo Posted June 26, 2007 Author Report Share Posted June 26, 2007 How are those steps connecting? Haha, I didn't realized that LOL So while I don't finish my last compiling, lets say that they're connected by an electromagnetic pulse or something like that Fergo Quote Link to comment Share on other sites More sharing options...
Quakis Posted June 26, 2007 Report Share Posted June 26, 2007 So while I don't finish my last compiling, lets say that they're connected by an electromagnetic pulse or something like that They've taken far too much of those slow motion powerups in one go, it gives the illusion they're floating. It's good work though, the outer buildings are a bit bland and blury - not sure what you can do if the polycount is becoming a problem though. I also dislike that orange beam-metal texture but all else seems playable and fun. Quote Link to comment Share on other sites More sharing options...
Fergo Posted June 26, 2007 Author Report Share Posted June 26, 2007 Thanks Quakis. I'm not so good at texturing ( to be honest, I'm terrible XD ), but I did the best I could =( Anyway, I've updated the pictures at the first post, now "featuring" the ligh_env color suggested Min0 and fixed the connection between the stair steps. The environment is a loooot better now. ( hit F5 so you won't take the see the cached images ) The download link still the same ( with the new BSP, of course ). []s Fergo Quote Link to comment Share on other sites More sharing options...
Minos Posted June 26, 2007 Report Share Posted June 26, 2007 Looks a lot better now Quote Link to comment Share on other sites More sharing options...
Raminator Posted June 27, 2007 Report Share Posted June 27, 2007 Very nice, it reminds me of one of STALKER's MP levels. Quote Link to comment Share on other sites More sharing options...
Rick_D Posted June 27, 2007 Report Share Posted June 27, 2007 do not want Quote Link to comment Share on other sites More sharing options...
Sa74n Posted June 27, 2007 Report Share Posted June 27, 2007 that looks like a fun map to play. the sky sux hardcore though. so retro. Quote Link to comment Share on other sites More sharing options...
fonfa Posted June 27, 2007 Report Share Posted June 27, 2007 igualzinha a que tem aqui na frente da minha casa Quote Link to comment Share on other sites More sharing options...
D3ads Posted June 27, 2007 Report Share Posted June 27, 2007 You made that in a day?! Good stuff. Quote Link to comment Share on other sites More sharing options...
Rick_D Posted June 27, 2007 Report Share Posted June 27, 2007 lies 'alf a day at most :x Quote Link to comment Share on other sites More sharing options...
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