I3yG-MaK Posted June 25, 2007 Report Posted June 25, 2007 This is a test to show my team the level of detail i want in the project im leading now ( hl2 mod ) its a model without any texture, with normal map, polycout is bettwen 3700 3800 polygons. C&C are welcome. And here is the detailed model Stills wip as you can see. Thanks Quote
ifO Posted June 25, 2007 Report Posted June 25, 2007 Sexy, but will low poly + normal actually look like that in source? Quote
I3yG-MaK Posted June 25, 2007 Author Report Posted June 25, 2007 with the engine of hl2:ep1 and lost coast yes. phon shading for the win Quote
GregBoffins Posted June 26, 2007 Report Posted June 26, 2007 The characters left arm has a gap a bit bigger than usual betwen the deltoid and the biceps But a good figure though (not gay or anything.... just sayin') Quote
Wunderboy Posted June 26, 2007 Report Posted June 26, 2007 Actually I did something similar with a 10k human model and a 65k detail model rendered as a normal. It turned out pretty nice actually in Source although obviously the edges can look a bit jaggy when viewed at certain angles. You need a pretty high-res normal map too or you get really blocky details though. Quote
Coen Posted June 29, 2007 Report Posted June 29, 2007 the crotch is looking really weird You're just jealous Quote
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