M0ppeN Posted June 22, 2007 Report Share Posted June 22, 2007 DM_Static, 8-12 players will be online soon Any kind of comments are helpfull. //M0ppeN Quote Link to comment Share on other sites More sharing options...
Sentura Posted June 22, 2007 Report Share Posted June 22, 2007 looks lovely, i like the architecture... however the first screen just looks like the same textures repeated Quote Link to comment Share on other sites More sharing options...
Psyshokiller Posted June 22, 2007 Report Share Posted June 22, 2007 Second screen features nice architecture and lighting. The lighting seems to lack a bit of variation in the other shots. Quote Link to comment Share on other sites More sharing options...
Erratic Posted June 22, 2007 Report Share Posted June 22, 2007 I think the messyness tends to get the better of these shots. I can see where you're going with it and how it works in some places but it could be more coherent. You can still have the chaotic sort of architecture and details with a certain amount of control. Overall it's hard to tell what kind of composition you were going going for in each scene and even the gameplay is hard to detect. It's always good to visually show the player where it is you want him to go and where all the main paths and elements are in your level (pick ups, etc) with lighting and texture contrast. Aside from that though I do dig the look you're going for. Cool stuff. Quote Link to comment Share on other sites More sharing options...
Kakburk Posted June 22, 2007 Report Share Posted June 22, 2007 Ah! You're finished with it now. I'll dl and test it as soon as it's available. I find it to look quite interesting. Quote Link to comment Share on other sites More sharing options...
⌐■_■ Posted June 22, 2007 Report Share Posted June 22, 2007 + nice scene + good architecture + creativity - blend lighting - crappy texture alignment - sometimes repetitive texture-usage Quote Link to comment Share on other sites More sharing options...
Minos Posted June 22, 2007 Report Share Posted June 22, 2007 It looks interesting... the lighting and the texture usage could be better in a few places though. Now post the link Quote Link to comment Share on other sites More sharing options...
FMPONE Posted June 22, 2007 Report Share Posted June 22, 2007 I like it it just doesn't neccessarilly seem like you had a clear vision of what you really wanted each part of the map to look like and it ended up getting somewhat out of control. Its still very nice and for all we know by the screens it might be more unified in game Quote Link to comment Share on other sites More sharing options...
Warby Posted June 22, 2007 Report Share Posted June 22, 2007 http://www.beffo.se/M0ppeN/dm_static/ld ... ic0004.jpg dont like how the y column intersects with the fence ... i am guilty as hell though when it comes to building these sorts of things Quote Link to comment Share on other sites More sharing options...
Rick_D Posted June 22, 2007 Report Share Posted June 22, 2007 I don't want to be a whiny bitch but there seems to be a lot of architecture just for the sake of architecture with no real reason or logic behind it. Some of the stuff doesn't even make a lot of sense. It may be futuristic but I think it's always good to say to yourself "why would this be here, what purpose does it serve in the overall context - and how would it be constructed if it existed in the real world, alien, futuristic or not". The leaves on the stairs in what looks like a completely enclosed area is odd too - if it is connected directly to the outside maybe you could have used lighting to show that. Quote Link to comment Share on other sites More sharing options...
M0ppeN Posted June 22, 2007 Author Report Share Posted June 22, 2007 video http://video.google.com/videoplay?docid ... 2769547107 Quote Link to comment Share on other sites More sharing options...
Rick_D Posted June 23, 2007 Report Share Posted June 23, 2007 I see. kinda Quote Link to comment Share on other sites More sharing options...
M0ppeN Posted June 23, 2007 Author Report Share Posted June 23, 2007 I see. *image kinda higer res http://www.veoh.com/videos/v672653RfmHW2fE Quote Link to comment Share on other sites More sharing options...
KoKo5oVaR Posted June 23, 2007 Report Share Posted June 23, 2007 This map doesn't make much sense, very much like the resolution of the video. No seriously, i mean it doesn't make much sense architecturally, and in my eyes, it's a quality for a deathmatch map. Especially if it's well done, and that's the case, you got a well fitting lighting and all. Still you have some texture alignement issues from here and there, and they are sometime very bland and repetitive, but i guess that's because you used HL2's base textures. Quote Link to comment Share on other sites More sharing options...
Zacker Posted June 23, 2007 Report Share Posted June 23, 2007 I think it works out ok, granted most of the architecture does not make sense, but the overall impression is not bad. Unrealistic architecture kinda demands more exaggerated lighting though. Quote Link to comment Share on other sites More sharing options...
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