Minos Posted June 21, 2007 Report Posted June 21, 2007 Ok it's time for a new low poly modeling contest and this time it's going to run for a longer period of time. The deadline is July 21st The title is pretty much self explanatory: Model anything that can be used to kill someone/something. May it be pistols, rocket launchers, laser guns, rocks or knives, anything is allowed. Be creative, invent your own weapons. The limitations are: - 300 tris - 128x128 max texture resolution (color, bump/normal, specular and transparency) The final entries should include: - A rendered scene - A screenshot of the model inside the modelling program - The texture sheets Have fun guys Quote
Pericolos0 Posted June 21, 2007 Report Posted June 21, 2007 yeah simon a 256*256 texture res is huge for 300 tris! Quote
Minos Posted June 21, 2007 Author Report Posted June 21, 2007 I know 300 tris is more than enough, that way people can go wild with their entries. Quote
Pericolos0 Posted June 21, 2007 Report Posted June 21, 2007 dunno i think you should go with a lower texture res then ;o, it just makes no sense Quote
Minos Posted June 21, 2007 Author Report Posted June 21, 2007 ... ok we'll go for 128x128 then. Quote
SnipaMasta Posted June 21, 2007 Report Posted June 21, 2007 I know 300 tris is more than enough, that way people can go wild with their entries. Yeah, really wild. Quote
Minos Posted June 21, 2007 Author Report Posted June 21, 2007 ok I'm very rusty at modelling (haven't modelled in like 3 or 4 months) and put this generic weapon together just for the sake of it. I know the design pretty much sucks but it's not going to be my entry so... just to get warmed up (260 tris) first attempt at texturing (256x256): Are you guys sure 128x128 is good ? It looks horribly blurry... you can barely put any detail in it. Quote
⌐■_■ Posted June 21, 2007 Report Posted June 21, 2007 Allthough I barely moddle, I think 256*256 texres will deliver better candy. Quote
Pericolos0 Posted June 22, 2007 Report Posted June 22, 2007 I know 300 tris is more than enough, that way people can go wild with their entries. Yeah, really wild. llmao.. lets see the real skill of mister i need 4k textures to make my little weopons look good,,,, Quote
Pericolos0 Posted June 22, 2007 Report Posted June 22, 2007 ok I'm very rusty at modelling (haven't modelled in like 3 or 4 months) and put this generic weapon together just for the sake of it. I know the design pretty much sucks but it's not going to be my entry so... just to get warmed up (260 tris) first attempt at texturing (256x256): Are you guys sure 128x128 is good ? It looks horribly blurry... you can barely put any detail in it. it looks blurry but you shoudl also keep in mind the weapon looks jaggy as hell because it's lowpoly. Gotta keep the balance. if you want to do 256*256 textures, scale the polycount up accordingly aswel, like 1500 polies or so. Quote
leileilol Posted June 22, 2007 Report Posted June 22, 2007 are you kidding, 128x128 for 300 tri is enough for making badass guns, that's just a lame example I did plenty of cool weapons around 150 tri and a 128x128 like this of course earlier and not for the compo, but gives you a better idea Quote
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