happyernst Posted June 18, 2007 Report Posted June 18, 2007 Me and J69L are working on an dod_hameau remake for source, ( orginal map picture ) the playtest yesterday was quit well! I like to show also pictures here on mapcore for more criticism. older screens: picture1 picture2 picture3 Quote
Skjalg Posted June 18, 2007 Report Posted June 18, 2007 it looks decent, but the hl1 version had more of a "woah"-factor Quote
Rick_D Posted June 18, 2007 Report Posted June 18, 2007 dod:s maps have become so insanely boring. they all look the same as far as textures, lighting, models, style everything. No offence to your abilities to create a good map, but it's just so ... boring? Quote
FMPONE Posted June 18, 2007 Report Posted June 18, 2007 Well beyond any map criticism you need to take your screenshots at higher settings, there is no excuse to show off low quality screens. As for the map, it looks good but if you had put a little bit more time into the lighting and getting some more visually striking things in like fire and smoke and craters and chimney smoke - things that draw the eye you would probably not be getting as many complaints about the map looking generic or boring Quote
JeanPaul Posted June 18, 2007 Report Posted June 18, 2007 It looks alright, it also looks like it is seriously lacking some z-axis fighting areas Quote
Zyn Posted June 19, 2007 Report Posted June 19, 2007 Don't you mean Y-axis? It depends on what system you're used to , like in Maya, default up/down axis is Y , in games it's usually Z (also applies to CNC-operated lathe\milling machines where Z is standard for up/down). Quote
Minos Posted June 20, 2007 Report Posted June 20, 2007 You obviously have skills but the map looks too generic. I've seen thousands of maps that look exactly like yours. Quote
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