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Posted

i have models using cubemaps as their envmapmask - I have lots of cubemaps (ran buildcubemaps and reloaded the level too) - but the models are displaying horribly, all black and gay, as if they are not receiving any cubemap info - any ideas?!

Posted

oh dude you have just earned yourself a "1 Free BlowJob Voucher"

Must be redeemed before you stop being a fucking awesome son of a bitch, so I guess it's valid forever.

:-D

Posted

I've found out that it differs from hl2 and mods.. in normal hl2 it restarts the map for you, and you have no need to restart the game for it to work.. but if you do it in a mod you have to restart the entire mod...

Or maybe its just like that for me? :P

Posted

this is how i always do:

load custom map A that needs the cubemaps

buildcubemaps in console

wait till finished

load another (custom) map B and wait till it is loaded (i prefer small fy_ crapmaps, because they load faster)

load custom map A and enjoy cubemaps

Posted

the cube map texture is generated by the game. the cube map mask for the material the cube map gets assigned on, i usually gray scale the diffuse map and increase contrast

Posted

Which can then be assigned to the alpha channel of your diffuse or normal map.

But yeah, I will give the map A then map B method a try - it's just with HL2DM and CSS I never had to restart the game and it confused the hell out of me :S

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