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env_cubemaps and models


Rick_D

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i have models using cubemaps as their envmapmask - I have lots of cubemaps (ran buildcubemaps and reloaded the level too) - but the models are displaying horribly, all black and gay, as if they are not receiving any cubemap info - any ideas?!

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I've found out that it differs from hl2 and mods.. in normal hl2 it restarts the map for you, and you have no need to restart the game for it to work.. but if you do it in a mod you have to restart the entire mod...

Or maybe its just like that for me? :P

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this is how i always do:

load custom map A that needs the cubemaps

buildcubemaps in console

wait till finished

load another (custom) map B and wait till it is loaded (i prefer small fy_ crapmaps, because they load faster)

load custom map A and enjoy cubemaps

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Which can then be assigned to the alpha channel of your diffuse or normal map.

But yeah, I will give the map A then map B method a try - it's just with HL2DM and CSS I never had to restart the game and it confused the hell out of me :S

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