Rick_D Posted June 18, 2007 Report Posted June 18, 2007 i have models using cubemaps as their envmapmask - I have lots of cubemaps (ran buildcubemaps and reloaded the level too) - but the models are displaying horribly, all black and gay, as if they are not receiving any cubemap info - any ideas?!
Erratic Posted June 18, 2007 Report Posted June 18, 2007 Try reloading the game and building them again.
Rick_D Posted June 18, 2007 Author Report Posted June 18, 2007 oh dude you have just earned yourself a "1 Free BlowJob Voucher" Must be redeemed before you stop being a fucking awesome son of a bitch, so I guess it's valid forever.
Rick_D Posted June 18, 2007 Author Report Posted June 18, 2007 oh just to clarify if anyone else gets this problem - I didn't need to rebuild them - just restart the game.
Erratic Posted June 18, 2007 Report Posted June 18, 2007 Yeah, sometimes they just don't take affect immediately.
Psy Posted June 18, 2007 Report Posted June 18, 2007 You used to be able to just restart the map but some update altered that method so you had to restart the game.
Skjalg Posted June 18, 2007 Report Posted June 18, 2007 I've found out that it differs from hl2 and mods.. in normal hl2 it restarts the map for you, and you have no need to restart the game for it to work.. but if you do it in a mod you have to restart the entire mod... Or maybe its just like that for me?
hessi Posted June 18, 2007 Report Posted June 18, 2007 this is how i always do: load custom map A that needs the cubemaps buildcubemaps in console wait till finished load another (custom) map B and wait till it is loaded (i prefer small fy_ crapmaps, because they load faster) load custom map A and enjoy cubemaps
Lee3dee Posted June 18, 2007 Report Posted June 18, 2007 ummm......dumb question, how do u make a cubemap texture
hessi Posted June 18, 2007 Report Posted June 18, 2007 the cube map texture is generated by the game. the cube map mask for the material the cube map gets assigned on, i usually gray scale the diffuse map and increase contrast
Rick_D Posted June 18, 2007 Author Report Posted June 18, 2007 Which can then be assigned to the alpha channel of your diffuse or normal map. But yeah, I will give the map A then map B method a try - it's just with HL2DM and CSS I never had to restart the game and it confused the hell out of me :S
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