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Posted

Meh, looks like most of those textures are just like a plain colour with a normal map with details on top. I mean it doesn't look bad, but this demo doesn't really show anything that I think isn't possibly with conventional technology.

Its an interesting idea, but I'm not sure that its as big of a deal as Carmack makes it sound. Kinda sad that my expectations of something from id Software are a mere shadow of what they were a few years ago. But I guess thats what you get when you don't want to expand your company.

Hopefully they'll show an actual game at E3 that'll be more impressive.

Posted

"[Artists and developers] can go in and look at the world and, say, change the color of the mountaintop, or carve their name into the rock," said Carmack (thanks Engadget). "They can change as much as they want on surfaces with no impact on the game."

They really didn't explain that well... what are they trying to say here? What is there in this that we can't do already?

It sounds like another "now with dynamic weapon switching".

Posted

I thought the implication was, because the whole thing is one texture opposed to multiple tiled and reused, they can do whatever they want there without indirectly making somewhere else look pants. Which is kind of duh, but an obvious an obvious quirk of the megatexture.

Posted

The art looks good, I guess this will be much more impressive when high res media appears and those 20GB makes a difference from current generation games.

On the other side, the most interesting part of an engine to me is not what it can do, but how much time is needed to do it, and mainly, how it will perform.

Posted

I agree with you guys, graphically it isn't an impact like Doom3 was, nor does it look like a step ahead to UE3 (quite the opposite...).

But imagine - this is although it would be cool most likely wrong - your editor is more like Zbrush and you just paint everything in your level. Or if lighting was done in Megatexture.

In a former thread about Megatexture i was rather critical but if what sa74n said back then applies (Megatexture on every surface) it might be something.

Anyways, what I find really interesting is that id is forcing on licensing the engine. There are several good points like new tools, all platforms (at no additional cost!), documentation and support, you can sell your additions to the engine (with restrictions).

You get many of these things with UE3 though. Depending on the price and how id's project looks at the end, they will sell a few licenses i'd say.

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