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id's new game / engine


aevirex

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woot!

Images first:

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Here is the Press release from id and a report from WWDC.

Technically I'm not totally convinced YET (!)*, but imagine an rpg like game with such a setting. Oh my god... (I really love the style).

*Although something caught my attention, there are softshadows in the pictures. Even if they are prerendered like in UE3 I think it is better than the hard edged stencil shadows (prerendered shadows might give them performance they can reinvest in materials or something else (Mega Texture :?)).

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Sure is bad screens, but I wonder where those 20gb of textures are used.

Looks VERY low res on some places, like the road compared to the debris on it.

Uniquely texturing everything. Imagine the memory you'd need to put a unique texture on every face in just a HL1 level, not counting the numerous passes on textures today.

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Showcasing a highly detailed environment set in desert valley--presumably a race track given the banners, flags, spectator, and vehicle--the demonstration of the new engine was said to use over 20GB of unique textures. "[Artists and developers] can go in and look at the world and, say, change the color of the mountaintop, or carve their name into the rock," said Carmack (thanks Engadget). "They can change as much as they want on surfaces with no impact on the game." According to MacRumors, Carmack also noted the demo was completed in only 10 days.

http://www.shacknews.com/onearticle.x/47360

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http://www.gametrailers.com/gamepage.php?id=4440

remember people this is merely a Tech demo not ids next IP

the whole 20gb of textures thing is the evolution of the doom3 / QW:ET mega texture technology for terrains.

doesn't look spectacular but imo, but this isn't direct media and if it's true it was made in 11 or so days then i suppose it is somewhat spectacular.

It's gonna be interesting to how the texturing tech works.

I surprised i didn't realised this sometime ago, since JC was rambling about seamless and unique texturing at one of his QC keynotes a couple of years ago.

One thing this has certainly sparked is a debate about vista and dx10, is it all that? they is obviously opengl and are hitting a good number of major platforms.

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Sure is bad screens, but I wonder where those 20gb of textures are used.

Looks VERY low res on some places, like the road compared to the debris on it.

Uniquely texturing everything. Imagine the memory you'd need to put a unique texture on every face in just a HL1 level, not counting the numerous passes on textures today.

Yes I understand that, what I meant is that it will still limit the actual resolution, like on that track.

Quality, not quantity :)

The video was a lot more impressive though, and the overall look is very nice.

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