Adam Hawkins Posted August 27, 2004 Report Posted August 27, 2004 Something a bit different from the norm... 'Tis basically a small(ish) symmetrical deathmatch map with fast gameplay. OK, so it's probably more style than substance but I had fun making it Was also one of my entries into the Snarkpit 2004 mapping competition. --->DOWNLOAD Quote
OL Posted August 27, 2004 Report Posted August 27, 2004 guh i love buzzybots style maps very neat Quote
Tequila Posted August 27, 2004 Report Posted August 27, 2004 "Very neat" is an accurate description. I like it lots. Quote
Mazy Posted August 27, 2004 Report Posted August 27, 2004 nice stuff, whats the wpoly on those pics (not that i think its high, im just wondering ) Quote
Adam Hawkins Posted August 27, 2004 Author Report Posted August 27, 2004 Generally around the 500-600 mark though it jumps up to 800-900 in a few spots. Quote
FrieChamp Posted August 28, 2004 Report Posted August 28, 2004 A symmetrical deathmatch map, interesting. Looking cool! Quote
Mike-O Posted September 12, 2004 Report Posted September 12, 2004 How did the texture - lighting work together? Did you run rad? Quote
st0lve Posted September 12, 2004 Report Posted September 12, 2004 he cheated with null textures. Quote
RD Posted September 12, 2004 Report Posted September 12, 2004 looks cul... cuz theres no depth perception Quote
Mike-O Posted September 12, 2004 Report Posted September 12, 2004 he cheated with null textures. how do you mean? Quote
st0lve Posted September 12, 2004 Report Posted September 12, 2004 he cheated with null textures. how do you mean?lieak h4x, wallhack, google + cellshaded Quote
Adam Hawkins Posted September 14, 2004 Author Report Posted September 14, 2004 he cheated with null textures. how do you mean?lieak h4x, wallhack, google + cellshaded Not quite sure what you mean by 'cheated'. At what exactly? The only NULL textures I used are on the backs of some func entities to remove unseen faces. I got the effect of brightness by making all 3 textures light emitting, so that they don't recieve any shadows during RAD. I didn't know you could cheat at mapping! Quote
Evert Posted September 14, 2004 Report Posted September 14, 2004 Very nice, hope you release the wad Cool map ^^ Quote
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