Izuno Posted August 27, 2004 Report Posted August 27, 2004 it's just one screenshot, so let's not get all worked up over it. i am actually interested to see how HL ports to source. i think it would help illustrate just how different (or not!) the engines are by seeing old engine maps in the new technology.
JynxDaddy Posted August 28, 2004 Report Posted August 28, 2004 gee they could atleast redo the models... No. Unless you want to wait another year for hl2. Your opinion is wrong, sorry. fuck... stupid stupid Im not even gonna bother explaining this to you
OL Posted August 28, 2004 Report Posted August 28, 2004 looking at the origional version, everything looks at least a little better. vs
st0lve Posted August 28, 2004 Report Posted August 28, 2004 I kinda think the HL version looks the best D:
-Stratesiz- Posted August 28, 2004 Report Posted August 28, 2004 If HL2 has the majority of the HL1 enemies, I would assume HL source to have the remaining models remodeled as well. If not, it would at least be using the high definition models from Blue Shift.
TomWithTheWeather Posted August 28, 2004 Report Posted August 28, 2004 I don't like that water effect. Maybe I just need to see it in motion. :-?
zaphod Posted August 28, 2004 Report Posted August 28, 2004 it looks pretty in motion, but it's expensive as hell.
skdr Posted August 28, 2004 Report Posted August 28, 2004 it looks pretty in motion, but it's expensive as hell. like in performance vise?
zaphod Posted August 29, 2004 Report Posted August 29, 2004 right. it doubles the polies in your scene as well as being semi expensive in it's own right from all the refraction.
Tequila Posted August 29, 2004 Report Posted August 29, 2004 right. it doubles the polies in your scene as well as being semi expensive in it's own right from all the refraction. Is it used in copious quantities in Bloodlines?
Mazy Posted August 29, 2004 Report Posted August 29, 2004 i dont really see what people r whining about i mean, yeah, it doesnt really look great, but it looks alot better imo but i guess its because its hl2, and its hip to bash hl2 atm mmm carrot
Taylor Posted August 29, 2004 Report Posted August 29, 2004 Supposedly you can turn the water effect off to varying degree's - not reflect entities or worldspawn, or just turn it into a Quake 3 style one.
Duff-e Posted August 29, 2004 Report Posted August 29, 2004 im sure it looks tons better in real time....screenshots never capture the true sexyness
zaphod Posted August 30, 2004 Report Posted August 30, 2004 right. it doubles the polies in your scene as well as being semi expensive in it's own right from all the refraction. Is it used in copious quantities in Bloodlines? not really, for those reasons.
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