Method Posted June 2, 2007 Report Posted June 2, 2007 Some people on this board asked me to make a tutorial, going over how I created textures for this map: http://www.methodonline.com/temp/meth_test.htm You can find the tutorial here: http://www.methodonline.com/texture_tutorial.htm Feedback is welcome. -Method Quote
KIIIA Posted June 2, 2007 Report Posted June 2, 2007 This tutorial will cover the creation of next-gen textures...... Pray that hessi won`t read it! Apart from that your tut covers the very basic techniqes! Quote
PhilipK Posted June 2, 2007 Report Posted June 2, 2007 Nice stuff! Posted in the sticky member tutorials thread http://www.mapcore.net/forums/viewtopic ... 8721#98721 Quote
ifO Posted June 2, 2007 Report Posted June 2, 2007 I almost wonder if that line was deliberate Great tut. Thanks for taking the time on this, appreciated! You make it sound so easy. Quote
Sindwiller Posted June 2, 2007 Report Posted June 2, 2007 Yeah, I'm a communist :roll: TIP: If you cannot afford Photoshop, you may find using freeware software named GIMP quiet useful. It supports similar features to Photoshop and most importantly it’s FREE. More like TIP: If you cannot afford Photoshop, you may find using open source software named GIMP quiet useful. It supports similar features to Photoshop and most importantly it’s FREE. Because it isn't Freeware, but it's free as in freedom. Anyhow, very nice tut. I didn't come up with the idea of coloring stuff (dumb me ^^) Quote
ifO Posted June 2, 2007 Report Posted June 2, 2007 The Gimp is both freeware and open source. The two definitions are not mutually exclusive. Freeware means simply free of cost and unrestricted in usage/time. Tell me what there is about The Gimp that makes it fail to meet that definition. Nothing. Everyone's so damn pedantic lately. Quote
Psy Posted June 2, 2007 Report Posted June 2, 2007 I shall be following this brilliant tutorial. Here's my attempt. It could of been a lot better if I put a bit more time into it. Very good tutorial. Quote
Buddy Posted June 2, 2007 Report Posted June 2, 2007 Alternative way would be to use a texture library. Although make sure that the texture reference in it is not tillable or “game ready”, otherwise your textures will look like a lot of textures in the games that used the same library. Not really true, it doesn't matter if You use tileable texture or normal photo from public/paid library, if you won't edit it at all it will look like a texture from some other game where it has been done the same way, but if you edit it, it won't (just as you say here "...but modify it to suit your needs and personalize it.") TIP: You can find some great texture reference on CGTexture.com. Typo cgtextures, you could mention imageafter, mayang, env-tex in there too, these are good sources as well. Overally, Good work. Quote
ifO Posted June 2, 2007 Report Posted June 2, 2007 Oh man, how have I never found that cgtextures site before. I've used all the others, but that one is amazing. Woulda really helped in some textures I was making recently too, d'oh. Quote
Psy Posted June 2, 2007 Report Posted June 2, 2007 CGTextures is the best source for textures. I use it all the time. Quote
Sindwiller Posted June 2, 2007 Report Posted June 2, 2007 CGTextures is the only true online texture library. Someone help this guy, seriously! Quote
Buddy Posted June 2, 2007 Report Posted June 2, 2007 Don't forget Environment-Textures.com, nobody else got texture resolution that high (12Mpix). This site is paid, but what's 10$ for 35 000 photos Quote
Rick_D Posted June 2, 2007 Report Posted June 2, 2007 ah but cg textures is free ;D I used to use envtextures but some of the photos are horribly grainy and method, thanks dude - some nifty tricks there, namely match colour (never used it before, always used layer masks for colour tweaking) and the high pass - not sure if it would make some stuff look _too_ sharp but it adds a nice touch without damaging the texture too much Quote
Warby Posted June 2, 2007 Report Posted June 2, 2007 This tutorial will cover the creation of next-gen textures...... Pray that hessi won`t read it! Apart from that your tut covers the very basic techniqes! what makes a texture next gen ? the resolution the compression the color palette ? ... if i may ask Quote
spacer Posted June 2, 2007 Report Posted June 2, 2007 I don't seem to have match colour, what version of photoshop are you running meth? Also tbf, I agree with Warby, this tutorial isn't really showing the creation of next gen/whatever we're calling it now textures (no guide on bump/spec maps/illum maps) Quote
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