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Posted

Yeah, I'm a communist :roll:

TIP: If you cannot afford Photoshop, you may find using freeware software named GIMP quiet useful. It supports similar features to Photoshop and most importantly it’s FREE.

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TIP: If you cannot afford Photoshop, you may find using open source software named GIMP quiet useful. It supports similar features to Photoshop and most importantly it’s FREE.

Because it isn't Freeware, but it's free as in freedom.

Anyhow, very nice tut. I didn't come up with the idea of coloring stuff (dumb me ^^)

Posted

The Gimp is both freeware and open source. The two definitions are not mutually exclusive.

Freeware means simply free of cost and unrestricted in usage/time. Tell me what there is about The Gimp that makes it fail to meet that definition. Nothing.

Everyone's so damn pedantic lately.

Posted

I shall be following this brilliant tutorial. ;)

Here's my attempt.

wallel1.jpg

It could of been a lot better if I put a bit more time into it. Very good tutorial.

Posted

Alternative way would be to use a texture library. Although make sure that the texture reference in it is not tillable or “game ready”, otherwise your textures will look like a lot of textures in the games that used the same library.

Not really true, it doesn't matter if You use tileable texture or normal photo from public/paid library, if you won't edit it at all it will look like a texture from some other game where it has been done the same way, but if you edit it, it won't (just as you say here "...but modify it to suit your needs and personalize it.")

TIP: You can find some great texture reference on CGTexture.com.

Typo :) cgtextures, you could mention imageafter, mayang, env-tex in there too, these are good sources as well.

Overally, Good work.

Posted

Oh man, how have I never found that cgtextures site before. I've used all the others, but that one is amazing. Woulda really helped in some textures I was making recently too, d'oh.

Posted

ah but cg textures is free ;D

I used to use envtextures but some of the photos are horribly grainy

and method, thanks dude - some nifty tricks there, namely match colour (never used it before, always used layer masks for colour tweaking) and the high pass - not sure if it would make some stuff look _too_ sharp but it adds a nice touch without damaging the texture too much :)

Posted

This tutorial will cover the creation of next-gen textures......

Pray that hessi won`t read it! ;)

Apart from that your tut covers the very basic techniqes!

what makes a texture next gen ? the resolution the compression the color palette ? ... if i may ask

Posted

I don't seem to have match colour, what version of photoshop are you running meth? Also tbf, I agree with Warby, this tutorial isn't really showing the creation of next gen/whatever we're calling it now textures (no guide on bump/spec maps/illum maps)

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