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The Hunted Chronicles is a first person survival horror game in which you take on the role of a lone survivor. Awoken by what seems to be an earth tremor uncommon in the city, you will be faced with horrific visions and alternate realities as you attempt to escape what hellish existence you have been thrown into. One step behind another survivor, finding his recordings and scribbled notes to document his existence, grotesque visions and monstrosities dead set on destroying you, chances of survival are bleak. However to overcome them you will need to lose a part of yourself and give into the animalistic emotions within you. Will you be? Or will you become? The hunted.

Features:

• Immersive survival horror gameplay with story driven interaction

• Full dynamic lighting and shadows for the creepiest atmospheres

• Normal, specular, bump, glow maps with high resolution images to provide frightening realism and lots of room for creativity by the artists

• Unique combat system allowing for a hybrid free look and aim combination for projectile based weapons, and unique melee gameplay allowing for gruesome final blows

• Aware monsters that react to sight, sound, smell, touch. Allowing a player to hide in the shadows from an enemy, or sneak around them as to not make too much noise

• Intuitive puzzles using a toggle able inventory menu to navigate your items and listen to audio tapes / logs.

Engine: Darkplaces

Engine License: GPL

Noncommercial

Modeler:

A talented self motivated position in which you will be sculpting unique looking enemies and working on some more traditional models such as weaponry and details within the maps. Support for Half-life1 / Half-life2 (smd), Quake3 (md3), and Doom3 (md5) models. Support for .jpg, .tga, and .png for textures.

Requirements:

• Self motivated capable modeler who can dedicate his/her time to hitting due dates

• Fluent in a 3d modeling package and game related assets

A plus if:

+ Capable of texturing / uv-mapping the models

+ fluent in a 3d package capable of making normal maps (zbrush / mudbox)

Texture Artist:

Creating art assets for the 3d world and/or textures for weapons, enemies, and other objects within the game. Support for .jpg, .tga, and .png for textures. Engine supports: normal, specular, bump, and glow maps.

Requirements:

• Self motivated talented artist fluent in a 2d texture application (preferably Photoshop)

• Background in game asset related material creation

A plus if:

+ Capable of generating normal / specular maps for textures

+ Multi-talented, such as the ability to model or edit the uv-maps for models

Mapper:

Creating and designing the 3d worlds and pacing of gameplay. Currently using Quake3 based maps. (Preferable editors are GTKRadiant or QERadiant). Support for .jpg, .tga, and .png for textures. Engine supports: normal, specular, bump, and glow maps. Engine supports .ase model files and .md3 which can be imported into the editors.

Requirements:

• Fluent in a Radiant editor (preferably GTKRadiant / QERadiant)

• Highly motivated, dedicated to hitting deadlines and working in tandem with every position on the team to create an immersive world, puzzles, and pacing of gameplay.

A plus if:

+ Strong background in game puzzle creation

+ Capable of creating own textures

Animator:

Animating creatures and weapons

Requirements:

• Fluent in a 3d package for animation sequence creation

• Capable of exporting to a common animating game format (doom3 model/animations, or Half-life1 / 2 animations and meshes supported), or fbx. (Will work with animator if he/she cannot export to these formats and convert in some other fashion).

A plus if:

+ Capable of rigging the models

Contact Email : contact@the-hunted.com

Website: http://the-hunted.com

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Supported Model formats:

Half-life1 / Half-life2 (smd) >> compiles to a .dpm

Doom3 (md5) >> compiles to a .dpm

Quake3 (md3)

Map Format:

Quake3 (Preferable map editors: GTKRadiant / QERadiant)

Texture specifications:

formats: tga, png, jpg

resolution: max 1024X1024

supports normal, bump, specular, and glow maps

Audio:

ogg and wav stereo

Dynamic lighting and stencil shadows

HDR Bloom support

Quake 3 Shader support

As for code wise to be added besides the engine as a base there are a lot of added perks to have a quick and painless development cycle and easily get your works in game and on track.

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