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Yep, lots of optimization :

FXs cut by half, less dynamic lights, and every static meshes polycount cut by half too... But we do it really clean :) No one saw the differences.

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You mean Splinter Cell 5 - Conviction ?

Never heard from this game :)

Nop, I'm not working on it, I'm working on one of the game that has been announced during this week on the Ubisoft Gamers Days.

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Ok Mr Furyo...

We're workin on Dark Messiah 360 :)

I mean, Dark Messiah Of Might&Magic Elements (ouch)

So, we're trying some Valve Hammer professional mapping for 360.

Really, really... Impressive !

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  • MapCore on Discord

  • Our picks

    • Post in Yanzl's Source Emporium
      Two new asset releases!

      First up is Basalt. Sadly I can't release all of the assets as some of the nature stuff is from Megascans and can't be redistributed. Also only includes the assets I've made.


      https://www.dropbox.com/s/e86kdqwpvhhs5x6/Basalt.zip?dl=0

      Second one is assets I've made for Pitstop. A small release that includes some road and concrete trim textures, a bunch of sponsors and some skybox buildings that might be useful.


      https://www.dropbox.com/s/x6tn3b6nfo2u77d/Pitstop.zip?dl=0

      As always, free for non-commercial use with attribution. 
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