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Yep, lots of optimization :

FXs cut by half, less dynamic lights, and every static meshes polycount cut by half too... But we do it really clean :) No one saw the differences.

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You mean Splinter Cell 5 - Conviction ?

Never heard from this game :)

Nop, I'm not working on it, I'm working on one of the game that has been announced during this week on the Ubisoft Gamers Days.

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Ok Mr Furyo...

We're workin on Dark Messiah 360 :)

I mean, Dark Messiah Of Might&Magic Elements (ouch)

So, we're trying some Valve Hammer professional mapping for 360.

Really, really... Impressive !

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    • Post in Yanzl's Source Emporium
      Two new asset releases!

      First up is Basalt. Sadly I can't release all of the assets as some of the nature stuff is from Megascans and can't be redistributed. Also only includes the assets I've made.


      Second one is assets I've made for Pitstop. A small release that includes some road and concrete trim textures, a bunch of sponsors and some skybox buildings that might be useful.


      As always, free for non-commercial use with attribution. 
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