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Posted

That tapestry (carpet?) in the 5th or so image looks a bit out of place in such a room, maybe try replacing it by some wooden plankts or some kind of decal that would fit in with the scene more.

The rest looks pretty solid :)

  • 1 month later...
Posted

Hey all! I've made some changes to DM_Moil and I hope it now compliments a wider range of playing styles – there's a lot more things to throw around and the rooftop area flows a lot better now, in my opinion. I've also added two little makeshift windowsill things so that players can drop down from the roof and quickly enter the windows below. Furthermore, I rotated the plank used to access the “platform jump” area so that it's easy to get up, you don't have to crouch-jump anymore, though it certainly helps. :)

D M _ M O I L _ F I N A L

>> DOWNLOAD << (Right-click and Save As)

Shots:

dm_moil_final_01.jpg

dm_moil_final_02.jpg

dm_moil_final_03.jpg

dm_moil_final_04.jpg

dm_moil_final_05.jpg

I'll add some mirrors ASAP.

Posted

It looks great man :D

Can I move this to finished work gallery or are you going to start a new thread ?

That would rock, thanks man!

I'd like to apologize for not being very active on Mapcore. I feel like a jerk for asking you guys to comment on my work when I seldom (if ever) comment on your stuff. I'll try to be more active here in the future. It's just that I frequent many forums lately and I don't always find time to post comments everywhere. I do, however, lurk and admire all of your awesome stuff! :)

I like the bent shelf :-D

Hahaha, thanks. It's unrealistic, but half-way through the map I realized that some of the geometry that would make the map fun to play just wouldn't ever be very realistic. So I continued with a more fun, game-like and unrealistic style. I will try to (during the design/planning stages) make subsequent maps more realistic.

Thanks for the mirror VoodooBenshee! :D

Posted

I played the map last night. Here are a few crits (I know the map is finished, sorry for not posting these before :( )

First of all good work on the lighting. The layout seems good for a dm map but the flow in some areas may be a bit bad because they are either too tiny or cramped with stuff.

Ventilation ducts are really a bad choice in DM maps! They might work well in CS but plainly suck in DM maps because DM players just want to get to other areas as quick as possible, instead of sneaking behind the opponent as a CS player would do.

I like the openness in the map but it affects performance in some places, specially when you are in front of the warehouse entrance and look towards the street. I think you should have made some of the windows in this place solid (to work as vis blocks) because they add nothing to the gameplay. I know it won't look as good but performance would be better and that's what matters in online maps.

It's overall a nice map and looks fun to play. Good job :)

(moving this to the finished works gallery... could you edit the first post with updated info ?)

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