PhilipK Posted June 5, 2007 Report Posted June 5, 2007 Many parts of it look nice. Will try and test it out during the lunch hour. Judging from the pics it looks like a nice map. Quote
BioPulse Posted June 5, 2007 Report Posted June 5, 2007 Looks like a nice solid map from what ican tell on the screenies, i'll give it a shot when i get home Quote
SKULLHOZER Posted June 6, 2007 Author Report Posted June 6, 2007 Thanks so much guys! Tweaked, fixed, cleaned, refined and full compiled pre-final! >> DOWNLOAD << (Right-Click & Save As) Some changes: http://i113.photobucket.com/albums/n239 ... er/001.jpg http://i113.photobucket.com/albums/n239 ... er/002.jpg http://i113.photobucket.com/albums/n239 ... er/003.jpg http://i113.photobucket.com/albums/n239 ... er/004.jpg http://i113.photobucket.com/albums/n239 ... er/005.jpg http://i113.photobucket.com/albums/n239 ... er/006.jpg http://i113.photobucket.com/albums/n239 ... er/007.jpg Quote
BioPulse Posted June 7, 2007 Report Posted June 7, 2007 That tapestry (carpet?) in the 5th or so image looks a bit out of place in such a room, maybe try replacing it by some wooden plankts or some kind of decal that would fit in with the scene more. The rest looks pretty solid Quote
SKULLHOZER Posted June 8, 2007 Author Report Posted June 8, 2007 I've updated the prefinal .rar with my latest full compile. If you've downloaded it before, please download it again – significant changes have been made. Thanks! >> DOWNLOAD << (Right-Click & Save As). Quote
SKULLHOZER Posted June 11, 2007 Author Report Posted June 11, 2007 Hey all. Here's a faster mirror: http://www.fpsbanana.com/maps/26303 Quote
SKULLHOZER Posted July 17, 2007 Author Report Posted July 17, 2007 Hey all! I've made some changes to DM_Moil and I hope it now compliments a wider range of playing styles – there's a lot more things to throw around and the rooftop area flows a lot better now, in my opinion. I've also added two little makeshift windowsill things so that players can drop down from the roof and quickly enter the windows below. Furthermore, I rotated the plank used to access the “platform jump” area so that it's easy to get up, you don't have to crouch-jump anymore, though it certainly helps. D M _ M O I L _ F I N A L >> DOWNLOAD << (Right-click and Save As) Shots: I'll add some mirrors ASAP. Quote
VoodooBenshee Posted July 17, 2007 Report Posted July 17, 2007 sexy here´s a mirror http://www.clan00.de/maparchiv.php?id=3570 Quote
Deathy Posted July 17, 2007 Report Posted July 17, 2007 Nice hl2 styled dm map. I like the lighting... Quote
Minos Posted July 17, 2007 Report Posted July 17, 2007 It looks great man Can I move this to finished work gallery or are you going to start a new thread ? Quote
SKULLHOZER Posted July 18, 2007 Author Report Posted July 18, 2007 It looks great man Can I move this to finished work gallery or are you going to start a new thread ? That would rock, thanks man! I'd like to apologize for not being very active on Mapcore. I feel like a jerk for asking you guys to comment on my work when I seldom (if ever) comment on your stuff. I'll try to be more active here in the future. It's just that I frequent many forums lately and I don't always find time to post comments everywhere. I do, however, lurk and admire all of your awesome stuff! I like the bent shelf Hahaha, thanks. It's unrealistic, but half-way through the map I realized that some of the geometry that would make the map fun to play just wouldn't ever be very realistic. So I continued with a more fun, game-like and unrealistic style. I will try to (during the design/planning stages) make subsequent maps more realistic. Thanks for the mirror VoodooBenshee! Quote
Minos Posted July 18, 2007 Report Posted July 18, 2007 I played the map last night. Here are a few crits (I know the map is finished, sorry for not posting these before ) First of all good work on the lighting. The layout seems good for a dm map but the flow in some areas may be a bit bad because they are either too tiny or cramped with stuff. Ventilation ducts are really a bad choice in DM maps! They might work well in CS but plainly suck in DM maps because DM players just want to get to other areas as quick as possible, instead of sneaking behind the opponent as a CS player would do. I like the openness in the map but it affects performance in some places, specially when you are in front of the warehouse entrance and look towards the street. I think you should have made some of the windows in this place solid (to work as vis blocks) because they add nothing to the gameplay. I know it won't look as good but performance would be better and that's what matters in online maps. It's overall a nice map and looks fun to play. Good job (moving this to the finished works gallery... could you edit the first post with updated info ?) Quote
SKULLHOZER Posted July 18, 2007 Author Report Posted July 18, 2007 Thank you for the constructive and useful criticism. In future projects, I will try to implement all the advice I have received. Quote
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