SKULLHOZER Posted May 22, 2007 Report Posted May 22, 2007 Final Out: D M _ M O I L _ F I N A L >> DOWNLOAD << (Right-click and Save As) Please see the last page for more info. Mirrors: http://www.clan00.de/maparchiv.php?id=3570 ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Please download and play-test my HL2DM map, it's only 1.7MB. I would really appreciate feedback on how I could improve the map. How's the item placement, balanced? Any constructive criticism and advice would be great. Thanks! >> DOWNLOAD HERE << (Right-click and Save As.) http://i113.photobucket.com/albums/n239 ... pha002.jpg http://i113.photobucket.com/albums/n239 ... pha003.jpg http://i113.photobucket.com/albums/n239 ... pha004.jpg http://i113.photobucket.com/albums/n239 ... pha005.jpg http://i113.photobucket.com/albums/n239 ... pha006.jpg http://i113.photobucket.com/albums/n239 ... pha007.jpg http://i113.photobucket.com/albums/n239 ... pha008.jpg http://i113.photobucket.com/albums/n239 ... pha009.jpg http://i113.photobucket.com/albums/n239 ... pha010.jpg http://i113.photobucket.com/albums/n239 ... pha011.jpg http://i113.photobucket.com/albums/n239 ... pha012.jpg http://i113.photobucket.com/albums/n239 ... pha013.jpg Quote
Sentura Posted May 22, 2007 Report Posted May 22, 2007 quite generic hl2, but nothing wrong with that really looks nice, i might give it a look later Quote
JeanPaul Posted May 23, 2007 Report Posted May 23, 2007 The HL2 universe is on a definite overkill. But it still looks like a decent map. Quote
bartollo Posted May 23, 2007 Report Posted May 23, 2007 Hi SKULLHOZER! Your map looks very nice, i like colours and layout. but i have some badly performance issue b. Quote
SKULLHOZER Posted May 23, 2007 Author Report Posted May 23, 2007 Performance issues -and- too blocky? Eek! Less blocky = even more lag. Still, I'll try to optimize the map without losing too much detail. Also, I'll try to make my maps less blocky in the future. Thanks for the comments! Quote
NykO18 Posted May 23, 2007 Report Posted May 23, 2007 In fact, by "too blocky" I mean that every angle of the map is 90°. Everything seems a bit too surreal, too symetric, too clean in fact. Quote
SKULLHOZER Posted May 23, 2007 Author Report Posted May 23, 2007 In fact, by "too blocky" I mean that every angle of the map is 90°. Everything seems a bit too surreal, too symetric, too clean in fact. Yeah, you're right. I'll try to make my future maps less blocky and unrealistically neat (in terms of the architecture). I'll also change what I can on this map to improve it. Thanks for the input! Quote
sk3tch Posted May 23, 2007 Report Posted May 23, 2007 Looks good to me..Although a bit blocky. But what are ya gonna do? ...Real cities are kinda blocky. There is nothing wrong at all...details, debris, lighting. I guess it's just my eyes getting bored with HL2 stock stuff. But definately solid. Quote
Rick_D Posted May 24, 2007 Report Posted May 24, 2007 I would agree with the blocky comments but the materials you used for the surfaces is blocky (ie: roght angled) by nature, so I can't see any way around it except to take some artistic license and chop out some corners: http://img266.imageshack.us/img266/5076/lawl1wl8.jpg set the orange/red (i;m like a metre from my monitor i couldn't tell what colour i clicked on :S) to displacement and just 'fray' the edges a little to give it some detail - you will only increase the bsp size a fraction and shouldn't get any performance drops. I really love the lighting, from the shadows to the overall colour(s) in the map. The theme is very worn out but that's just the textures imho (if this had been released a few years ago when everything was 'fresh' it'd seem a lot more impressive) - some of your detailing is very nicely executed; however some areas seem to have had less attention paid to them than others and it gives the map a very unfinished tone (I presume this is because it is in fact, unfinished) - the streets need more litter and debris - the alleyways need more props, pipes and boxes, garbage cans and dumpsters, garbage itself - would all make a big difference to the atmosphere. The variation in buildings is a little random, you have some tiny buildings using textures that deserve to be placed on larger buildings and repeated more - I think it would add more to the level to simply have one larger, slightly repetitive, building than three varying buildings - if all you are trying to do is break up the surfaces or to give the impression of a larger area. If my crits are too.. forward or too many then I apologise, I only give them because you have some outstanding areas and others are letting it down. I really like what you have done and think with some minor additions can make this into a very pretty map. Quote
Rokusho39 Posted May 24, 2007 Report Posted May 24, 2007 I really like it, except that there are som uncharacteristically DM dead-ends. For example, in this image: I would expect someway to get from the top floor of the building taking up most of the screenshot to go to the roof on the far left of the screenshot. It would just make the gameplay that little better. Quote
SKULLHOZER Posted June 3, 2007 Author Report Posted June 3, 2007 Beta Done. I took into consideration all of the comments I received and refined the map. >> DOWNLOAD HERE << (Right-Click and Save As). Please play-test the map and post any comments/criticism and bugs you find. Thanks a million! New shots: http://i113.photobucket.com/albums/n239 ... il_001.jpg http://i113.photobucket.com/albums/n239 ... il_002.jpg http://i113.photobucket.com/albums/n239 ... il_003.jpg http://i113.photobucket.com/albums/n239 ... il_004.jpg http://i113.photobucket.com/albums/n239 ... il_005.jpg http://i113.photobucket.com/albums/n239 ... il_006.jpg http://i113.photobucket.com/albums/n239 ... il_007.jpg http://i113.photobucket.com/albums/n239 ... il_008.jpg http://i113.photobucket.com/albums/n239 ... il_009.jpg http://i113.photobucket.com/albums/n239 ... il_010.jpg http://i113.photobucket.com/albums/n239 ... il_011.jpg http://i113.photobucket.com/albums/n239 ... il_012.jpg http://i113.photobucket.com/albums/n239 ... il_013.jpg http://i113.photobucket.com/albums/n239 ... il_014.jpg http://i113.photobucket.com/albums/n239 ... il_015.jpg http://i113.photobucket.com/albums/n239 ... il_016.jpg http://i113.photobucket.com/albums/n239 ... il_017.jpg http://i113.photobucket.com/albums/n239 ... il_018.jpg http://i113.photobucket.com/albums/n239 ... il_019.jpg http://i113.photobucket.com/albums/n239 ... il_020.jpg http://i113.photobucket.com/albums/n239 ... il_021.jpg @ Roku, good idea: Quote
Minos Posted June 4, 2007 Report Posted June 4, 2007 Looks interesting skullhozer, gonna check it out ingame in a few minutes~ Quote
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