PhilipK Posted May 20, 2007 Report Posted May 20, 2007 I'll face this now. I won't have any time with this and I didn't really go through it and upped the quality anything. But perhaps some of you could find any use of some of it. It's not very much because I didn't have much time when I created the stuff. Anyway I'll release it now. Feel free to use for anything, any mod or whatever you want. PS. None of the models does have any extra lods, they aren't that hipoly either so. Sorry about that DOWNLOAD LINK: http://philipk.net/other/morningstar_stuff.zip Some old renders and screens: Quote
Rokusho39 Posted May 20, 2007 Report Posted May 20, 2007 Brilliant wrok, I could use a lot of this stuff. Quote
hessi Posted May 20, 2007 Report Posted May 20, 2007 go to hell i so waited for morningstar to be released in source well hopefully some skilled ppl will continue your work. Quote
Spellbinder Posted May 20, 2007 Report Posted May 20, 2007 go to hell i so waited for morningstar to be released in source well hopefully some skilled ppl will continue your work. I do have to agree to this though. Alos it will never be the same if some one does it. Can´t you like have it hold for a while and maybe you get time? Like maybe you get a vacation? Quote
KungFuSquirrel Posted May 20, 2007 Report Posted May 20, 2007 some nice stuff in here; I like! /me finally gets around to building cs map Quote
General Vivi Posted May 20, 2007 Report Posted May 20, 2007 I'm a use that palm tree thanks philip! Quote
PhilipK Posted May 20, 2007 Author Report Posted May 20, 2007 Thanks guys I should have fixed the mip issue on that palm btw :S Edit. Hmm actually it seems you can only go with no mipmaps or all with .vtf's... weird... Or perhaps I'm looking in the wrong places. Quote
ifO Posted May 20, 2007 Report Posted May 20, 2007 How do you remip textures btw? I remember back in the day Wally used to have a remip button (who am I kidding, I used Wally a week ago) but it never seemed to do anything. I tried it on a model that mipped badly and it seemed to have no effect. Btw I just googled and got nothing helpful. Quote
PhilipK Posted May 20, 2007 Author Report Posted May 20, 2007 Well usually you can choose from a range of different mip filters when the texture is saved. It's just different processes that the texture goes through when shrinked down to half the res. But you can also (with .dds) tell how many mip steps you like to have. You can even hand edit the mip steps and tell it to keep them when saving. I can't seem to find any of that with the vtfs tho. Quote
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