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Posted

Yea I read the interview with one of the guys (a day or two after his 'release') and man, if ever there was a company that was totally fucked from day one: it's them.

That Brad chap seems like a complete tool as well.

Posted

That was one hell of a fucked up story. I feel sorry for all those dedicated developers who worked their ass off for all that time just to be laid off in the end.

Posted

Interesting read and I feel sorry for the guy and his co workers, but there is worse. Games getting canned and people being laid off for good, as opposed to a game that was at least finished (or let's better say "released" :D ) and a studio including its employees being picked up by a bigger company.

Although the whole development sounded like an ordeal, this is just one, personal take on it, so I guess you should take it with a grain of salt.

Posted

been there, done that. I'm not sure what kind of sob story is supposed to shock people in this industry any more. These guys were local to me too, I used to run into some of them at starbucks.

Posted

Although the whole development sounded like an ordeal, this is just one, personal take on it, so I guess you should take it with a grain of salt.

Id rather take the employee's word for it, than some manager's whos used to prettify crap, litteraly crap.

Terrible story, a shame this stuff is happening frequently and too people realize that this is not the way to go...

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