Skjalg Posted August 23, 2004 Report Share Posted August 23, 2004 ...in a year well... ive always been foddling around with XT's textures (xt_italy), actually i made a complete map with those textures once, but i scrapped it because the mod died... now ive tried making something again with the textures (4th time), but it always ends up too blocky maybe i should just give up mapping, since everything i create is blocky... CRAP! anyways.. heres a pic; (i didnt know which button that was the screenshot one, so i just pressed everything, thats the reason for the "saved") Updated the area... think i'll stop now.. or? Does it still look very boring? I will try to change the architecture a little around the map... i think ive got some good ref images now They help alot... AND im thinking of changing the setting to sunset.. i think the redish sun could change the atmosphere alot... COMMENTS~~!!! (&help) Quote Link to comment Share on other sites More sharing options...
Duff-e Posted August 23, 2004 Report Share Posted August 23, 2004 my first map was a square with slightly smaller squares inside of it GOOD JOB Quote Link to comment Share on other sites More sharing options...
Minos Posted August 24, 2004 Report Share Posted August 24, 2004 Doesnt look that bad man but change the skybox plz Quote Link to comment Share on other sites More sharing options...
von*ferret Posted August 24, 2004 Report Share Posted August 24, 2004 my first map http://ferret.hl-nightwatch.net/gamedes ... =flf_vogen Quote Link to comment Share on other sites More sharing options...
mikezilla Posted August 24, 2004 Report Share Posted August 24, 2004 ferret is a LIAR, i've seen his first map. OHHHHH back in the days on the cs forums ferret was our little punchin bag Quote Link to comment Share on other sites More sharing options...
curman Posted August 24, 2004 Report Share Posted August 24, 2004 What mod is that, ferret? Quote Link to comment Share on other sites More sharing options...
OL Posted August 24, 2004 Report Share Posted August 24, 2004 Quote Link to comment Share on other sites More sharing options...
von*ferret Posted August 24, 2004 Report Share Posted August 24, 2004 ok except for cs_forest which was the largest nub map ever, flf_vogen is my first real released map honest, no bad "fuzziewuckles" as fletch termed them in this level. Quote Link to comment Share on other sites More sharing options...
mikezilla Posted August 24, 2004 Report Share Posted August 24, 2004 fuzzywuckles was a truly inspired slam. Quote Link to comment Share on other sites More sharing options...
madcow Posted August 24, 2004 Report Share Posted August 24, 2004 looks ok, although the ground texture looks overscaled, and unless you were ducking when you took that shot, the fences look a bit big, esp the balcony ones, the go 1/2 way up the wall, looks promising, keep it up Quote Link to comment Share on other sites More sharing options...
Mazy Posted August 24, 2004 Report Share Posted August 24, 2004 I like it when people try to make people think that their first maps were like pretty cool (HI FETTER!1). I dont see what the big deal is, everybody starts as total nubs, theres no point in denying it Anyway, looks okay Skjalg. Ive never been a big fan of those textures though. Try fiddling with the lighting and change that skybox~ Quote Link to comment Share on other sites More sharing options...
Crackerjack Posted August 24, 2004 Report Share Posted August 24, 2004 And mine: This map barely compiles and when I say barely.. it takes 18 hours on fast vis. Quote Link to comment Share on other sites More sharing options...
Skjalg Posted August 24, 2004 Author Report Share Posted August 24, 2004 ok, im compiling a new version thingie... tried to add some extra stuff to some buildings + lowering the rails and changed the skybox... but whats wrong with the lightning? im not good with lightning at all, but i think that light_env looks good now.. or? edit: ntw, ive never said this is my first map ever... Quote Link to comment Share on other sites More sharing options...
Pericolos0 Posted August 24, 2004 Report Share Posted August 24, 2004 heh matches doom3 gfx cj looks good skjalg but is kinda boring. Try out some exquisite architecture and more interesting lighting Quote Link to comment Share on other sites More sharing options...
Skjalg Posted August 24, 2004 Author Report Share Posted August 24, 2004 heh matches doom3 gfx cj looks good skjalg but is kinda boring. Try out some exquisite architecture and more interesting lighting exquisite architecture is what im trying to do, yes... but thats my problem, i just cant figure out how... it just ends up blocky Interesting lightning.. hm... maybe i should fiddle with the light_env ? Quote Link to comment Share on other sites More sharing options...
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